forplugins1 Posted March 11, 2019 Share Posted March 11, 2019 I'm working on a house mod. Some resources I used before - about 2-3 years ago - don't work now. For example: www.nexusmods.com/skyrim/mods/72252 I never had problems with this resource, used for decoration. But now I get marker error 0 bug. I tried to open one file in NifScope to check texture pathes and got a message: this is not a nif!Same problem with this resource: www.nexusmods.com/skyrim/mods/80249 People are using it, so models and textures are ok. What's wrong with my CK, or my game or whatever is a reason? Link to comment Share on other sites More sharing options...
agerweb Posted March 12, 2019 Share Posted March 12, 2019 The Marker error is usually because the CK can't find the mesh(nif) in whichever directory the particular object is currently pointing at. This maybe because the bsa file that the mesh is in is not loaded into the CK or if no bsa the mesh is not in the directory on your hard-drive or the CK has 'forgotten' and you just need to re-point the object to the right mesh again. I have used both those resources and there is no problems with them. Link to comment Share on other sites More sharing options...
forplugins1 Posted March 12, 2019 Author Share Posted March 12, 2019 The Marker error is usually because the CK can't find the mesh(nif) in whichever directory the particular object is currently pointing at. This maybe because the bsa file that the mesh is in is not loaded into the CK or if no bsa the mesh is not in the directory on your hard-drive or the CK has 'forgotten' and you just need to re-point the object to the right mesh again. I have used both those resources and there is no problems with them. Thank you very much! I figured out that my unzip program corrupted the files. Opened with total commander, and here they are, lovely beds and toys. I'm glad I'll have them again in my game. Link to comment Share on other sites More sharing options...
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