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Graphics Question on MW type games


Domhnall

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Traveling outside, you're running along admiring the sky. Then, materializing from nothing is a building/mountain, etc... that would have been blocking the sky there the entire time. Now, I guess that it's a limitation of graphics at this point to keep track of everything, and so it defaults to a sky shot until you get close enough to see an object, right?

 

 

So, does anyone know if this limitation will be removed in the next couple of years? Even if no details showed up, it'd be neat to look on the horizon and have "something" blocking the sky where a tall object is (eg, a mountain) instead of clear skies until you are reaching that object.

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For such a thing to happen, the CPU or GPU would have to try to predict the angle of the light, your velocity and several other factors, while simultaneously trying to predict where you (or the camera) are going and loading the appropriate variables. Given the very dynamic nature of games like Morrowind, that would tie up a significant amount of CPU time; time that could also be used for processing physics and AI. On a contemporary system, that would mean the game would likely run much slower. It is possible that technologies that utilize parallel multi-threading for multi-processor systems (or in the case of Intel CPUs virtual multi-threading, a.k.a. Hyperthreading) could make code execution more efficient, perhaps to the point that a game could take all the factors present in reality and apply them in game.
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