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Cooperative vs Overriding


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Just trying to get clarification about when changes can be cooperative (additive, perhaps I should say) before I paint myself into a corner. To my understanding, under normal circumstances any change to a form affects the whole form. If the mod is loaded later, it will negate all changes to that form by earlier loaded mods. But it seems as if working with cells behaves a bit differently. Multiple mods are able to add objects to the same area without interfering with one another (aside from potential clipping issues). Is this true without the need for any special treatment of the data, or does something need to be done specially to ensure friendliness with other mods? And perhaps more importantly, in what other parts of the data can this cooperative behavior be seen/used?

 

Beyond that, lists of potential loot seem to be standard forms in that they would be entirely overwritten by successive mods. If the intent is only to expand upon potential spawns in a list, can this be done in a cooperative way, letting other mods do the same, regardless of load order? I'm guessing the answer is only yes if there's a reliable way to hook it with a script at spawn/respawn time, which seems unlikely. But perhaps this is common, and there's a standard method of doing so? Alternately, perhaps a cloak ability on the player could reach in an replace objects after spawning, but this seems touchy. Invisible token to track which ones have had a conversion pass run? Sure, but what happens when it tries to run it once on player owned chests (ie: if installed in the middle of an existing save)?

 

Knowledge? Thoughts? Kittens?

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