hessikin Posted March 14, 2019 Share Posted March 14, 2019 Howdy friends, having some load order issues. Everything is mostly running smooth, however I recently downloaded CamonPack by Scottmack which includes a Vipers Overhaul where they use a new armor, and new weapons, etc. Problem is, now the raiders only spawn with the 45 Auto instead of the AK's and such from CamonPack. I've never been too savvy on the load order side of things, I guess I just need some help figuring out how to get the Camon Pack Vipers in order. Thanks! FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1YUP - Base Game + All DLC.esm=1JIP Selective-Fire.esm=1Better New Vegas.esm=1Interior Lighting Overhaul - Core.esm=1FreesideOpen.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1NVStripOpen.esm=1NevadaSkies.esm=1Advanced Recon Tech.esm=1SolidProject.esm=1More Perks.esm=1WMVM.esm=1YUP - NPC Fixes (Base Game + All DLC).esp=1CASM.esp=1Casino_Exchange.esp=1WMIMNV.esp=1BinocularUpgrade.esp=1Better Game Performance.esp=1Vurt's WFO.esp=1outsidebets.esp=1FreesideOpenPatch.esp=1Lucky38Suite_Reloaded.esp=1Firewatch player home.esp=1More Perks Update.esp=1Mojave Wildlife (FO3-Style + No Chanced).esp=1delilah.esp=0Companions Relax.esp=1EVE FNV - ALL DLC.esp=1TheSinkRemodel.esp=1WeaponModsExpanded.esp=1Sunglasses Shipment.esp=1FP gun follows crosshairs.esp=1The Weapon Mod Menu.esp=1The Mod Configuration Menu.esp=1Casino Bypass.esp=1Alternative Repairing.esp=1StripOpenMain.esp=1Companion Sandbox Mode3.esp=1veronicacutenerd.esp=1TrooperOverhaul-Dragbody.esp=1RWD-NV v1.4 [standard Version].esp=1DYNAVISION 3.esp=1ILO - YUP Patch.esp=1Alternative Repairing - Breakdown Item Icons.esp=1PickCompanionArmorandWeapons.esp=1KillableKids.esp=1MojaveDelight.esp=1HTRP-Daily Vendor Restock.esp=1WMX-GunRunnersArsenal.esp=1Assault Carbine 556 conversion.esp=1AssaultCarbineFix.esp=1DistributedCombatArmour.esp=1CombatArmourDesert.esp=1LiveDismember.esp=1Improved Casinos 3X.esp=1Improved Casinos 4X.esp=1Improved Casinos 2X.esp=1BudongsNewFacePresets.esp=1LVL255PEL.esp=1Readius_NV.esp=1Alternative Repairing - Ultimate Edition.esp=1WMX-OldWorldBlues.esp=1Goodsprings Reborn.esp=1NewVegasRaiders 1.1.esp=1CamonPack - Blachnick - Scottmack.esp=1WMX-DeadMoney.esp=1WMX-LonesomeRoad.esp=1WMX-HonestHearts.esp=1Arret.esp=1Weapon Retexture Project.esp=1Colt N99 10mm.esp=1Advanced Recon Tech.esp=1ILO - Nevada Skies Patch.esp=1Shack.esp=1QDMFollowers.esp=1UnlimitedCompanions.esp=1RangerPatrolFactionless.esp=1VatsReplacer.esp=1WMX-ArenovalisTextures.esp=1357retex.esp=1357edit.esp=1cowboy repater edit.esp=1Diagonal movement.esp=12HandedSmgs.esp=1WMX-EVE-AllDLC.esp=1WMX-PreOrderPackClassic.esp=1WMX-PreOrderPackMercenary.esp=1WMX-PreOrderPackTribal.esp=1GRA-WRP-Patch-Two_Unofficial.esp=1Lock, Stock and Two Smoking Sawn-Off Barrels.esp=1Survivor's Power Armor No holster or knife.esp=1Power Armor Stats Overhaul v1.3 Lonesome Road Patch.esp=1ADAM Complete.esp=1ADAM - MERGE.esp=1Desert Ranger Combat Armor Improved.esp=1cass-desert.esp=1MojaveSandyDesert.esp=1Advanced Recon Gear.esp=1Advanced Recon Desert Ranger Helmet.esp=11nivVSLArmors.esp=1Power Armor Stats Overhaul v1.3.esp=1M60.esp=1NCRTrooperOverhaul.esp=1Roberts_NewVegas.esp=1PortableCampsite.esp=1GS PA3.esp=1Soft PA Footsteps.esp=1Femalepowerarmor.esp=1Alternative Repairing - Additional Campfires.esp=1Near Death.esp=1Gunslinger.esp=1RangerPA.esp=1CDCustomRadio.esp=11nivVSLArmors Cheat.esp=1sweetsuit.esp=1NVCANF.esp=1Stoner63LMG.esp=1FNV Coreburner.esp=1FNV Coreburner (No Flame Damage).esp=1Karmic Balance.esp=1WMX-PreOrderPackCaravan.esp=1Book of Steel.esp=1BrotherhoodReforged.esp=1HTRP-Vendor Supply Refresh.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1NevadaSkies - Ultimate DLC Edition.esp=1 Link to comment Share on other sites More sharing options...
dubiousintent Posted March 14, 2019 Share Posted March 14, 2019 That sounds like a problem with "level lists" rather than "load order". Try using "Camon and Scottmack Weapons - Compatibility Edition" by Scottmack - Camon - darthbdaman instead. At 137 mods you are pushing the boundaries of the "plugin cap". I notice you have a number separate DLC optional files for WMX (and others). Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version. FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
hessikin Posted March 18, 2019 Author Share Posted March 18, 2019 That sounds like a problem with "level lists" rather than "load order". Try using "Camon and Scottmack Weapons - Compatibility Edition" by Scottmack - Camon - darthbdaman instead. At 137 mods you are pushing the boundaries of the "plugin cap". I notice you have a number separate DLC optional files for WMX (and others). Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version. FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Thank you! Link to comment Share on other sites More sharing options...
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