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Load Order Woes (Vipers with wrong weapons)


hessikin

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Howdy friends, having some load order issues. Everything is mostly running smooth, however I recently downloaded CamonPack by Scottmack which includes a Vipers Overhaul where they use a new armor, and new weapons, etc. Problem is, now the raiders only spawn with the 45 Auto instead of the AK's and such from CamonPack.

 

I've never been too savvy on the load order side of things, I guess I just need some help figuring out how to get the Camon Pack Vipers in order.

 

Thanks!

 

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
JIP Selective-Fire.esm=1
Better New Vegas.esm=1
Interior Lighting Overhaul - Core.esm=1
FreesideOpen.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
ELECTRO-CITY - Highways and Byways.esm=1
NVStripOpen.esm=1
NevadaSkies.esm=1
Advanced Recon Tech.esm=1
SolidProject.esm=1
More Perks.esm=1
WMVM.esm=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
CASM.esp=1
Casino_Exchange.esp=1
WMIMNV.esp=1
BinocularUpgrade.esp=1
Better Game Performance.esp=1
Vurt's WFO.esp=1
outsidebets.esp=1
FreesideOpenPatch.esp=1
Lucky38Suite_Reloaded.esp=1
Firewatch player home.esp=1
More Perks Update.esp=1
Mojave Wildlife (FO3-Style + No Chanced).esp=1
delilah.esp=0
Companions Relax.esp=1
EVE FNV - ALL DLC.esp=1
TheSinkRemodel.esp=1
WeaponModsExpanded.esp=1
Sunglasses Shipment.esp=1
FP gun follows crosshairs.esp=1
The Weapon Mod Menu.esp=1
The Mod Configuration Menu.esp=1
Casino Bypass.esp=1
Alternative Repairing.esp=1
StripOpenMain.esp=1
Companion Sandbox Mode3.esp=1
veronicacutenerd.esp=1
TrooperOverhaul-Dragbody.esp=1
RWD-NV v1.4 [standard Version].esp=1
DYNAVISION 3.esp=1
ILO - YUP Patch.esp=1
Alternative Repairing - Breakdown Item Icons.esp=1
PickCompanionArmorandWeapons.esp=1
KillableKids.esp=1
MojaveDelight.esp=1
HTRP-Daily Vendor Restock.esp=1
WMX-GunRunnersArsenal.esp=1
Assault Carbine 556 conversion.esp=1
AssaultCarbineFix.esp=1
DistributedCombatArmour.esp=1
CombatArmourDesert.esp=1
LiveDismember.esp=1
Improved Casinos 3X.esp=1
Improved Casinos 4X.esp=1
Improved Casinos 2X.esp=1
BudongsNewFacePresets.esp=1
LVL255PEL.esp=1
Readius_NV.esp=1
Alternative Repairing - Ultimate Edition.esp=1
WMX-OldWorldBlues.esp=1
Goodsprings Reborn.esp=1
NewVegasRaiders 1.1.esp=1
CamonPack - Blachnick - Scottmack.esp=1
WMX-DeadMoney.esp=1
WMX-LonesomeRoad.esp=1
WMX-HonestHearts.esp=1
Arret.esp=1
Weapon Retexture Project.esp=1
Colt N99 10mm.esp=1
Advanced Recon Tech.esp=1
ILO - Nevada Skies Patch.esp=1
Shack.esp=1
QDMFollowers.esp=1
UnlimitedCompanions.esp=1
RangerPatrolFactionless.esp=1
VatsReplacer.esp=1
WMX-ArenovalisTextures.esp=1
357retex.esp=1
357edit.esp=1
cowboy repater edit.esp=1
Diagonal movement.esp=1
2HandedSmgs.esp=1
WMX-EVE-AllDLC.esp=1
WMX-PreOrderPackClassic.esp=1
WMX-PreOrderPackMercenary.esp=1
WMX-PreOrderPackTribal.esp=1
GRA-WRP-Patch-Two_Unofficial.esp=1
Lock, Stock and Two Smoking Sawn-Off Barrels.esp=1
Survivor's Power Armor No holster or knife.esp=1
Power Armor Stats Overhaul v1.3 Lonesome Road Patch.esp=1
ADAM Complete.esp=1
ADAM - MERGE.esp=1
Desert Ranger Combat Armor Improved.esp=1
cass-desert.esp=1
MojaveSandyDesert.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Desert Ranger Helmet.esp=1
1nivVSLArmors.esp=1
Power Armor Stats Overhaul v1.3.esp=1
M60.esp=1
NCRTrooperOverhaul.esp=1
Roberts_NewVegas.esp=1
PortableCampsite.esp=1
GS PA3.esp=1
Soft PA Footsteps.esp=1
Femalepowerarmor.esp=1
Alternative Repairing - Additional Campfires.esp=1
Near Death.esp=1
Gunslinger.esp=1
RangerPA.esp=1
CDCustomRadio.esp=1
1nivVSLArmors Cheat.esp=1
sweetsuit.esp=1
NVCANF.esp=1
Stoner63LMG.esp=1
FNV Coreburner.esp=1
FNV Coreburner (No Flame Damage).esp=1
Karmic Balance.esp=1
WMX-PreOrderPackCaravan.esp=1
Book of Steel.esp=1
BrotherhoodReforged.esp=1
HTRP-Vendor Supply Refresh.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
NevadaSkies - Ultimate DLC Edition.esp=1

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That sounds like a problem with "level lists" rather than "load order". Try using "Camon and Scottmack Weapons - Compatibility Edition" by Scottmack - Camon - darthbdaman instead.

 

At 137 mods you are pushing the boundaries of the "plugin cap". I notice you have a number separate DLC optional files for WMX (and others). Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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That sounds like a problem with "level lists" rather than "load order". Try using "Camon and Scottmack Weapons - Compatibility Edition" by Scottmack - Camon - darthbdaman instead.

 

At 137 mods you are pushing the boundaries of the "plugin cap". I notice you have a number separate DLC optional files for WMX (and others). Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

 

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

 

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

 

-Dubious-

 

Thank you!

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