Thorham Posted August 16, 2012 Author Share Posted August 16, 2012 If you change the NIF file used by the Iron Armor Cuirass, you will change it for all Iron Armors in the game at the same time. It might not exactly show right-away, as they, too, need to update their visuals first, but internally its NIF file is changed for all references used in the game.Really? I've been playing around with this and have found that changes are immediate for both player and NPCs. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted August 16, 2012 Share Posted August 16, 2012 Really? I've been playing around with this and have found that changes are immediate for both player and NPCs. It was changed? Really? Last time I checked, well, admittedly already more than 2 years ago, it still had this warning sticker in the documentation making me aware of this requirement.Changes to the biped models now apply immediately, everywhere in the game? It doesn't help Me much, as I still have to exchange the item worn by an instance of a cloneformed copy, and as such can't save any steps, but it's very valuable to know this regardless. Link to comment Share on other sites More sharing options...
Thorham Posted August 16, 2012 Author Share Posted August 16, 2012 Changes to the biped models now apply immediately, everywhere in the game?From what I've seen (not that much ;)), yes. Tried it with various found armor and also with some NPCs and they are changed the moment you re-load the game. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted August 16, 2012 Share Posted August 16, 2012 ...the moment you re-load the game.Hmm, wouldn't this just be the same way it always was? After calling the function in a script, nothing happens right away, but the files need to be reloaded for the items to show the new looks. The changed path/file is "stored" in memory and in the next savegame you create, of course, but the change doesn't actually "show", yet. Iron Armor still looks like Iron Armor until I trigger a reload of the NIF.There are several ways to make this happen, reloading the game is one of them, unequipping and reequipping the item is another, but I was understanding your last post as if it now happens "immediately" after the function call, without me ever doing anything to trigger it. Now I'm confused. :ermm: Link to comment Share on other sites More sharing options...
Thorham Posted August 16, 2012 Author Share Posted August 16, 2012 but I was understanding your last post as if it now happens "immediately" after the function call, without me ever doing anything to trigger it. Now I'm confused. :ermm:I'm basically just replacing NIF files with other NIF files, and not using any scripts to do this. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted August 16, 2012 Share Posted August 16, 2012 I'm basically just replacing NIF files with other NIF files, and not using any scripts to do this.Ok, now it figures. So my confusion came from you equating "closing the game and reload" with "immediate". Makes sense.Basically you said the same as I did just in a different context. Once the file was changed, either the information which file to use or the actual file itself outside of the game, one has to make the game "reload" the file, one way or another. Link to comment Share on other sites More sharing options...
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