Jump to content

Scripting Help


Syn3r

Recommended Posts

I am trying to create a turret spawner which I think I got correct but I want to have it summon an OP creature that will attack everything but the player and friendlies when the turret is destoyed this is where I have hit a snag.

 

I tried to use this script:

 

SCN MotherOfSynSCRIPT
Begin OnDeath AsynfulTurret
ASynfulMother.placeatme
end
But it's not saving and when I used the validator it said that the PlaceAtMe function has a return value that I'm not using and I don't understand what is wrong.
I know the placeatme fucntion can cause bloating but I have a simple script in mind to take care of that after combat has ended.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...