Syn3r Posted March 15, 2019 Share Posted March 15, 2019 I am trying to create a turret spawner which I think I got correct but I want to have it summon an OP creature that will attack everything but the player and friendlies when the turret is destoyed this is where I have hit a snag. I tried to use this script: SCN MotherOfSynSCRIPT Begin OnDeath AsynfulTurret ASynfulMother.placeatme end But it's not saving and when I used the validator it said that the PlaceAtMe function has a return value that I'm not using and I don't understand what is wrong. I know the placeatme fucntion can cause bloating but I have a simple script in mind to take care of that after combat has ended. Link to comment Share on other sites More sharing options...
uhmattbravo Posted March 15, 2019 Share Posted March 15, 2019 (edited) You want to place a ref where you want it to spawn (like an x marker) and name it, then use '(xmarker's refID).placeatme ASynfulMother' Edited March 15, 2019 by uhmattbravo Link to comment Share on other sites More sharing options...
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