richardphat Posted August 5, 2012 Share Posted August 5, 2012 Hi I've been a fan of moddeling but never moddeling for games until recently. May your knowledge help me as I seek for an answer. Basically, how high or too much vertex should we define weapons/armour in skyrim? It is a big concern for me, as I do only nurbs modeling and I expected to have an insane ammount of vertex, once I convert. Further, I want to optimize as much as possible, if having too much poly will tremendously lag the game or may lead to crashing. Thank you for your time. Link to comment Share on other sites More sharing options...
Rustle32 Posted August 5, 2012 Share Posted August 5, 2012 As with any Game object, the fewer the number of polys you can use, the better. But don't let that limit you in your design phase. Many modelers will make a highly detailed version, create the texture for it, then reduce the number of polys, keeping the feel and look of the high poly count object. I'd suggest looking at some of the more complicated vanilla armors for an idea of a good poly count. Like the higher level armors in glass and daedric patterns. Link to comment Share on other sites More sharing options...
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