paul86655 Posted August 5, 2012 Share Posted August 5, 2012 Hi Folkssince i don´t have any idea where to start modding on my own i just ask the pro´sso here´s what wanted to ask fora so called "langes messer" (german 15th century commoners weapon)http://www.stahlaufstahl.de/wr/wp-content/uploads/2010/03/LM12.jpg would be nice if someone get this running p.s. i guess there was an oblivion mod containing on of these Link to comment Share on other sites More sharing options...
TolarisOmega Posted August 6, 2012 Share Posted August 6, 2012 A beautiful sword. Looks like a really large cooking knife.First place to start is to model the sword. Then you need the texture. Then the hard part. Getting it into Skyrim. I can do the first two. I use Blender3D (Free-Open-Source). Like all 3D programs, there is a steep learning curve. Swords are a lot easier than armour and clothing. I'll try to build it. In the meantime, you may have a hankering to do it yourself. Home, and other infohttp://www.blender.org/http://www.blendernation.com/ Tutorials:http://cgcookie.com/blender/http://www.blenderguru.com/ To get into Skyrim.http://niftools.sourceforge.net/wiki/Blender Link to comment Share on other sites More sharing options...
Urwy Posted August 6, 2012 Share Posted August 6, 2012 A beautiful sword. Looks like a really large cooking knife.First place to start is to model the sword. Then you need the texture. Then the hard part. Getting it into Skyrim. I can do the first two. I use Blender3D (Free-Open-Source). Like all 3D programs, there is a steep learning curve. Swords are a lot easier than armour and clothing. I'll try to build it. In the meantime, you may have a hankering to do it yourself. Home, and other infohttp://www.blender.org/http://www.blendernation.com/ Tutorials:http://cgcookie.com/blender/http://www.blenderguru.com/ To get into Skyrim.http://niftools.sourceforge.net/wiki/Blender Easiest way of getting a Weapon into skyrim is by exporting it as an OBJ from blender, and importing it into nifskope in a vanilla nif that is very similar to the weapon you want to put ingame.So:Blender: Export OBJNifskope: Import obj (with the old vanilla mesh selected, since the new model will replace that.Remove the old "Material" node, and set the LightingShaderproperty node as a property to the NiTriShape node.Start attaching the correct textures under the LightingShaderproperty node. That's about it.You might have to scale/tweak the weapon in nifskope to be in the right place and have the right size. Link to comment Share on other sites More sharing options...
Recommended Posts