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weapon request


paul86655

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Hi Folks

since i don´t have any idea where to start modding on my own i just ask the pro´s

so here´s what wanted to ask for

a so called "langes messer" (german 15th century commoners weapon)

http://www.stahlaufstahl.de/wr/wp-content/uploads/2010/03/LM12.jpg

 

would be nice if someone get this running

 

p.s. i guess there was an oblivion mod containing on of these

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A beautiful sword. Looks like a really large cooking knife.

First place to start is to model the sword. Then you need the texture. Then the hard part. Getting it into Skyrim. I can do the first two. I use Blender3D (Free-Open-Source). Like all 3D programs, there is a steep learning curve. Swords are a lot easier than armour and clothing.

 

I'll try to build it. In the meantime, you may have a hankering to do it yourself.

 

Home, and other info

http://www.blender.org/

http://www.blendernation.com/

 

Tutorials:

http://cgcookie.com/blender/

http://www.blenderguru.com/

 

To get into Skyrim.

http://niftools.sourceforge.net/wiki/Blender

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A beautiful sword. Looks like a really large cooking knife.

First place to start is to model the sword. Then you need the texture. Then the hard part. Getting it into Skyrim. I can do the first two. I use Blender3D (Free-Open-Source). Like all 3D programs, there is a steep learning curve. Swords are a lot easier than armour and clothing.

 

I'll try to build it. In the meantime, you may have a hankering to do it yourself.

 

Home, and other info

http://www.blender.org/

http://www.blendernation.com/

 

Tutorials:

http://cgcookie.com/blender/

http://www.blenderguru.com/

 

To get into Skyrim.

http://niftools.sourceforge.net/wiki/Blender

 

Easiest way of getting a Weapon into skyrim is by exporting it as an OBJ from blender, and importing it into nifskope in a vanilla nif that is very similar to the weapon you want to put ingame.

So:

Blender: Export OBJ

Nifskope: Import obj (with the old vanilla mesh selected, since the new model will replace that.

Remove the old "Material" node, and set the LightingShaderproperty node as a property to the NiTriShape node.

Start attaching the correct textures under the LightingShaderproperty node.

 

That's about it.

You might have to scale/tweak the weapon in nifskope to be in the right place and have the right size.

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