SteamGamer1999 Posted August 5, 2012 Share Posted August 5, 2012 (edited) I tried to edit an esp to a esm with Fnveditit did not exactly takeso i did it on Fomm Tes snip also Now the Geck keeps trying to load a data file that requires all the DLCbut the file has been deleted there is this Bethesda Plugin Data File (.esp) DEFAULT that will not go away I got the feeling im gonna have to reinstall windows to mod with the geck ever again Edited August 5, 2012 by SteamGamer1999 Link to comment Share on other sites More sharing options...
se7enraven Posted August 5, 2012 Share Posted August 5, 2012 I am not fully understanding the extent of your dilemma here. Without further information, here is some advice: -Always make a backup of an .esp/.esm your are going to attempt to edit. Always. -The Geck will naturally select plugins/masters that are official DLCs and such. You should be able to unselect them if they have a check mark next to them. You should also unselect them before you open your plugin/master in the geck if you do not want your mod to be dependant on them. -If you plugin/master has "dependant" files associated with them, that is usually because some aspect of your mod has used an assest from another plugin/master (see above). Tricky dependencies like scripts, form lists, recipes, ect can be hard to spot once they are intergrated. -Sometimes it helps to open your mod in FNVedit, check for errors, and manually go through all the catagories/tiers and check for nonconforming id's and such. -Converting a plugin to a master should be relatively simple and straight forward. If the change did not take, there may be a more serious underlaying problem with said edited plugin. -You probably already have this, but the fnvedit manual is quite extensive at covering various aspects of fnvedit operation. I hope you are able to correct this error you are having-Peace! Link to comment Share on other sites More sharing options...
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