Sirxon Posted August 5, 2012 Share Posted August 5, 2012 FIrst of here is BOSS report: −Summary No change in recognised plugin list since last run. Your masterlist is already at the latest revision (r5067; Aug 05, 2012). No update necessary. Recognised plugins: 55 Warning messages: 0 Unrecognised plugins: 10 Error messages: 0 Ghosted plugins: 0 Total number of messages: 5 Total number of plugins: 65 Plugins sorted by user rules are counted as recognised plugins. −Script Extender And Script Extender Plugins SKSE Version: 0.1.5.10 CFM_extensions.dll SKSE_Elys_Uncapper.dll Version: 1.13.3.0 −Recognised And Re-ordered Plugins Skyrim.esm Active Update.esm Active Dawnguard.esm Active BlackTowerArmory.esm Active JSwords.esm Active ClimatesOfTamriel.esm Active ClimatesOfTamriel-Dungeons&Interiors.esp Active Weapons and Armor fixes.esp Active Weapons and Armor fixes - Hacks.esp Active AV1Dragon_Lords.esp Active huntingprofit.esp Active LegendarySmithingUpgrades.esp Active Lost Art of the Blacksmith.esp Active PerkPointPotion.esp Active DYNAVISION Dynamic Depth of Field.esp Active Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1. BlackSacramentArmor.esp Active Dragonbone Weapons.esp Active Dragonbone Weapons - Faster Arrows.esp Active DragonBoneWeaponsComplete.esp Active ExtendedVanillaWeapons.esp Active JSwordsDistributionBalancePlugin.esp Active LFArmors.esp Active TCOSS.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} WarchiefArmor.esp Active Wulfharth's Dragonbone Weapons.esp Active ASIS-Encounter Zones.esp Active Smithing Perks Overhaul - Balanced.esp Active Note: Use balanced version with Complete Crafting Overhaul mod Complete Crafting Overhaul.esp Active Note: Will conflict with mods that modify existing recipes. DeadlyDragons.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} DeadlyDragonsArmory.esp Active BlackTowerUpdate.esp Active Whiteruntrees.esp Better Dynamic Snow.esp Active BetterQuestObjectives.esp Active MoreTraining_10.esp Active Realistic werewolf speed.esp Active SkyTEST-RealisticAnimals&Predators.esp Active Skyrim Unlimited Rings And Amulets.esp Active better vampires.esp Active LFox Werewolf Improvements.esp Active ToL_Core_by_Brevi.esp Active vampire sight.esp WerewolfUpgrade.esp Artifact Disenchanting.esp Active Crimson Tide - Blood.esp Active GrandMaster.esp Uncapped Perks - Combat + Stealth.esp Active Uncapped Perks - Magic.esp Active Alternate Start - Live Another Life.esp Active Vampire Sight no blur.esp Active WATER.esp Active WATER - Get Wet.esp Active GreenWaterFix_Compatible.esp Active ASIS-Dependency.esp Active ASIS.esp Active −Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. FormsEdit.esp Active DragonFire.esp Active Lycanthropy Perk Tree + CoH-1.esp Perk_Deft_Movement_Split_10_50.esp Active PermanentWerewolfNightEye.esp CotB10.esp Active ToL_SKSE_by_Brevi.esp Active DawnguardOv.esp Revamped Vampire Lord.esp Active VampCanActivate.esp Active Bug:Ok i have suspicions about these mods:Unlimited Rings And AmuletsEZEs DisenchantingFormsEDIT.esp The bug is that i maked custom enchants on the rings and amulets,after i saw the bug i sold them but trouble is the enchantments are too strong (400 % like one handed and 100 % smithing O.O), the rings i sold stays on Active Effects tab (enchantments) counting 20 + for each fortify...is there i way to fix this? I tried player.dispelallspells but doesnt work, could it be that i need to wait in game to cells restart or what?I need help about this if someone had this problem or simmilar. Link to comment Share on other sites More sharing options...
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