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Actve effects issue :( (prolly mod fault)


Sirxon

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FIrst of here is BOSS report:

 

−Summary

No change in recognised plugin list since last run.

Your masterlist is already at the latest revision (r5067; Aug 05, 2012). No update necessary.

Recognised plugins:	55	Warning messages:	0
Unrecognised plugins:	10	Error messages:	0
Ghosted plugins:	0	Total number of messages:	5
Total number of plugins:	65		
Plugins sorted by user rules are counted as recognised plugins.

−Script Extender And Script Extender Plugins

SKSE Version: 0.1.5.10
CFM_extensions.dll
SKSE_Elys_Uncapper.dll Version: 1.13.3.0
−Recognised And Re-ordered Plugins

Skyrim.esm Active
Update.esm Active
Dawnguard.esm Active
BlackTowerArmory.esm Active
JSwords.esm Active
ClimatesOfTamriel.esm Active
ClimatesOfTamriel-Dungeons&Interiors.esp Active
Weapons and Armor fixes.esp Active
Weapons and Armor fixes - Hacks.esp Active
AV1Dragon_Lords.esp Active
huntingprofit.esp Active
LegendarySmithingUpgrades.esp Active
Lost Art of the Blacksmith.esp Active
PerkPointPotion.esp Active
DYNAVISION Dynamic Depth of Field.esp Active
Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.
BlackSacramentArmor.esp Active
Dragonbone Weapons.esp Active
Dragonbone Weapons - Faster Arrows.esp Active
DragonBoneWeaponsComplete.esp Active
ExtendedVanillaWeapons.esp Active
JSwordsDistributionBalancePlugin.esp Active
LFArmors.esp Active
TCOSS.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
WarchiefArmor.esp Active
Wulfharth's Dragonbone Weapons.esp Active
ASIS-Encounter Zones.esp Active
Smithing Perks Overhaul - Balanced.esp Active
Note: Use balanced version with Complete Crafting Overhaul mod
Complete Crafting Overhaul.esp Active
Note: Will conflict with mods that modify existing recipes.
DeadlyDragons.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
DeadlyDragonsArmory.esp Active
BlackTowerUpdate.esp Active
Whiteruntrees.esp
Better Dynamic Snow.esp Active
BetterQuestObjectives.esp Active
MoreTraining_10.esp Active
Realistic werewolf speed.esp Active
SkyTEST-RealisticAnimals&Predators.esp Active
Skyrim Unlimited Rings And Amulets.esp Active
better vampires.esp Active
LFox Werewolf Improvements.esp Active
ToL_Core_by_Brevi.esp Active
vampire sight.esp
WerewolfUpgrade.esp
Artifact Disenchanting.esp Active
Crimson Tide - Blood.esp Active
GrandMaster.esp
Uncapped Perks - Combat + Stealth.esp Active
Uncapped Perks - Magic.esp Active
Alternate Start - Live Another Life.esp Active
Vampire Sight no blur.esp Active
WATER.esp Active
WATER - Get Wet.esp Active
GreenWaterFix_Compatible.esp Active
ASIS-Dependency.esp Active
ASIS.esp Active
−Unrecognised Plugins

Reorder these by hand using your favourite mod ordering utility.

FormsEdit.esp Active
DragonFire.esp Active
Lycanthropy Perk Tree + CoH-1.esp
Perk_Deft_Movement_Split_10_50.esp Active
PermanentWerewolfNightEye.esp
CotB10.esp Active
ToL_SKSE_by_Brevi.esp Active
DawnguardOv.esp
Revamped Vampire Lord.esp Active
VampCanActivate.esp Active

 

Bug:

Ok i have suspicions about these mods:

Unlimited Rings And Amulets

EZEs Disenchanting

FormsEDIT.esp

 

The bug is that i maked custom enchants on the rings and amulets,after i saw the bug i sold them but trouble is the enchantments are too strong (400 % like one handed and 100 % smithing O.O), the rings i sold stays on Active Effects tab (enchantments) counting 20 + for each fortify...is there i way to fix this? I tried player.dispelallspells but doesnt work, could it be that i need to wait in game to cells restart or what?

I need help about this if someone had this problem or simmilar.

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