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[LE] Value of damage before it is applied


AsianSpy

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Hello, I am wondering about getting the damage done to a player before it is applied, the full on effect I want to achieve is negating damage below a certain percentage of the players health

 

i.e an enemy does 15% of players health as damage but the threshold is 30% so no damage is done

an enemy who does 40% of damage is done while the threshold is 30 and that 40% is applied in full

 

anyone know?

Edited by AsianSpy
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