AsianSpy Posted March 19, 2019 Share Posted March 19, 2019 (edited) Hello, I am wondering about getting the damage done to a player before it is applied, the full on effect I want to achieve is negating damage below a certain percentage of the players health i.e an enemy does 15% of players health as damage but the threshold is 30% so no damage is donean enemy who does 40% of damage is done while the threshold is 30 and that 40% is applied in full anyone know? Edited March 19, 2019 by AsianSpy Link to comment Share on other sites More sharing options...
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