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Skyrim Models don't have color/texture/material in 3DS Max


dayunbao

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I feel like an idiot because a few weeks ago I figured out how to get Skyrim models into Unity 3D, but then I forgot how I did it! I know I used Nifskope, 3DS Max, and the FBX converter and then the models showed up in Unity perfectly, but now when I import the models into 3DS Max they are gray and don't have any maps. Here's what I did:

 

Nifskope - I set the Resource Files setting to the original texture BSA file in the Skyrim/Data folder, and I have the render settings set to the extracted texture BSA folder. I saved the files as objs.

 

3DS Max - I configured the user path to point to both the texture BSA file and the folders with the extracted dds files. But this time, as I was trying to remember how I did it last time, the materials don't show up in 3DS Max. What am I doing wrong?

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