dayunbao Posted August 6, 2012 Share Posted August 6, 2012 I feel like an idiot because a few weeks ago I figured out how to get Skyrim models into Unity 3D, but then I forgot how I did it! I know I used Nifskope, 3DS Max, and the FBX converter and then the models showed up in Unity perfectly, but now when I import the models into 3DS Max they are gray and don't have any maps. Here's what I did: Nifskope - I set the Resource Files setting to the original texture BSA file in the Skyrim/Data folder, and I have the render settings set to the extracted texture BSA folder. I saved the files as objs. 3DS Max - I configured the user path to point to both the texture BSA file and the folders with the extracted dds files. But this time, as I was trying to remember how I did it last time, the materials don't show up in 3DS Max. What am I doing wrong? Link to comment Share on other sites More sharing options...
dayunbao Posted August 6, 2012 Author Share Posted August 6, 2012 OK, changed to this version of Niftools and it fixed the problem - http://skyrim.nexusmods.com/mods/5622 Link to comment Share on other sites More sharing options...
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