ANaj Posted March 19, 2019 Share Posted March 19, 2019 Hi there,i want to ask if there is a possibility to manage multiple Languages in one mod. So if someone install this mod, the game will detect if it is german, use the german strings, else use english. I have seen a mod with different string files in 8 languages but no idea how they did it. Does someone know a good tutorial, or tool to do this?Everytime i google multiple language in skyrim, i will mostly find somthing about the scripting language. currently i have 2 different Mods with basically the same content, only that one is in german the other one in english. ESP/ESM- Translator helps a lot but, best would be if i could manage both languages in one mod. Link to comment Share on other sites More sharing options...
ReDragon2013 Posted March 20, 2019 Share Posted March 20, 2019 The language of the mod you'll be created with CK depends on the the language you have defined for the CK. That means is your CK using the german language all of your mods will be german.Best way - use english language for CK - make an optional esp-file that will be translated by using Tes5Edit. Link to comment Share on other sites More sharing options...
Ghaunadaur Posted March 20, 2019 Share Posted March 20, 2019 TES5Edit has an option to localize plugins. It will create strings files for the language that is set in the program. I use xTranslator For translating, but ESP/ESM Translator should work too. Oh, and another thing - If you pack the strings files in a BSA archive, leave it uncompressed. Link to comment Share on other sites More sharing options...
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