AlexRuzhyo Posted September 15, 2008 Share Posted September 15, 2008 I have my reservations about requesting, especially since I'm not that familiar with the community. Please forgive me for my lack of contributions. Short Version = Does anyone know where I could find:Custom Class/Spells/Lesser Power/Birthsign reflecting what one would typically want in a traditional "Dark Knight" melee class. Hopefully there is an existing mod or this gives someone a little "inspiration" to try and make it. A little more in depth to what I'm looking for: Wiki Rip of FF's "Dark Knight", and closest embodying my wish:"Dark Knights are the embodiment of sorrow, regret, and mourning; they wield dark magic dedicated to stealing the health of an enemy. Their special attacks usually involve draining their own health — or, in some cases, sacrificing themselves — to inflict heavy damage on the enemy. In Final Fantasy XI, they are a damage dealing class with the highest base attack in the game but have relatively weak black magic spells other than their dark magic." I've been looking to make my ideal 'Dark Knight' class through various mods but I can't seem to find what I'm looking for. Finding customs spells that a class such as a DK might use is a little difficult. The problem with the vanilla oblivion is all the magic schools each house a spell or two that would fit the RP experience I'm looking for. Restoration has Consume, Illusion has Paralyze and Silence, and Destruction has the Disintegrate and Elemental spells. The problem is Restoration is a White Knight/Paladin type thing (Access to "Holy" Restoration, and the Drain being "Holy" themselves) and the drains do little without a high skill, Illusion is more of a Mage/Shadowy Char, and you need to focus on Destruction to get any use of it. Focusing on the magics takes are from what I want to be a mainly melee oriented character. In the end I find myself with the Lv20 Super leveled max-stat and skill type of deal, or a character that is too bland to be of any real use. I kind of want a taste of it all with restrictions to what I can use. Like potent Drain spells without being able to cast a Cure/healing spell. The spells cost is a concern. As a melee char, without power enchantments/focusing stats on INT/WIL, you only get a couple casts off of a not-too-useful potency of spell. A Specialized "school" unaffected by skills would be nice. Weather you have to buy them or they are an innate natural ability to the class (both would be nice) is of no concern to me. Thank you for your time reading it, and any replies that may come Link to comment Share on other sites More sharing options...
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