Vaz2008 Posted August 6, 2012 Share Posted August 6, 2012 (edited) I doubt there are solutions to these problems, just workarounds achieved through trial and error, so I don't even call them problems. Oddities I've noticed while editing eye textures: - In-game, whether using an ENB or not, saturation of eye colors appears insanely high and details are almost entirely eliminated. Lighter eyes even seem to glow brightly, but I'm certain I have no _g.dds files. It's HDR's fault I guess. I've come to take HDR for granted to the point where I almost forgot how detrimental it can be in some ways. Not sure whether I'm willing to disable it. Maybe ENB would compensate for its absence. - There is an all-black eye option available to all races. At first I thought all races had access to one of the Bosmer eye options for some unfathomable reason and that that eye happened to be the one I'd edited to be black. That, furthermore, this eye was appearing in duplicate for Bosmer. But soon I realized that an all-black eye, eyedemon.dds, is available by default. - It's extremely difficult to tell the difference between eye colors in-game, or at least in character creation/showracemenu. - I suspect there is at least one human eye option that is actually duplicated in the cc/srm slider. I'll have to check this in the Creation Kit. Tangentially, cc/srm really needs to...not be so horrible! Needs manual zooming and even more than that it needs current value labels on the sliders. I hope there will be a mod for that someday, but I imagine it might take a few years.TFC seems to be broken in cc/srm: it moves to a place where I can't see the character at all and gets stuck there. I suppose that's because the cc/srm menus have control of the movement keys tfc needs. Not that TFC would be all that helpful...it's so squirrelly.Edit: I noticed a way to zoom in close when using srm. Toggle TFC on and position the camera close to the character's face, then activate showracemenu. The menu will treat your chosen camera position as the zoom-in point--it will use it when it is supposed to focus on the character's face, e.g. in the Eyes section. I haven't tested this with initial character creation, but I guess it would work then too. Those are my pointless observations. I don't really expect any replies, but it would be nice--misery loves company. Edited August 11, 2012 by Keresthus Link to comment Share on other sites More sharing options...
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