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Posted

Is there some special trick to opening Dawnguard in the CK? It registers as a corrupted file in Wrye Bash just like Update.esm does. Every single time I try to open Dawnguard in the CK, I get a string of error messages and then the CK crashes.

 

Has anyone else been able to open Dawnguard?

Posted

Someone fixed it by extracting the string files from the Dawnguard.bsa (and putting in the string folder i guess.

 

The "mainstream" fixed instead is going to the Skyrimeditor.ini (not Skyrim.ini) and add "Dawnguard.bsa" in the Archive2 line, near shaders and update.bsa.

 

I used the 2nd method and work (Ck still displays tons of errors on Dawnguard, but it loads).

 

I think they'll update the CK soon to manage the new esm.

Posted

Thank you very much! It worked!

 

SkyrimEditor.ini:

 

[Archive]

bInvalidateOlderFiles=1

SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim -

 

Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bUseArchives=1

SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa,

 

Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa

SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa

Posted
OMG i cant get it to work! i updated CK to 1.6 and i did the ini editing but it still crashes! can you guys edit the speed of a crossbow to be similar to the movie Van Helsing? lol thats all i want to mod.
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