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More Lived In Wasteland Mod Help


RangerBoo

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Hey guys! I got struck with the modding bug and have worked on a idea for a mod called More Lived In Wasteland. It is inspired a bit by Interesting NPC's for Skyrim and random encounters from Fallout 3.

My ideas for the mod include:
A family fleeing the Mojave due to the Legion.
A teenage girl and her little brother who survived the Legion attack on Nipton. They will be begging at the Mojave Outpost.
A friendly traveler on his way back home.
A survivor who escaped Searchlights radiation attack and will lament her family and friends fate.
A writer who is writing a book on myths and legends of the Mojave. She will tell you some stories that hint at the DLC's and even some mods if asked.
A poisoner for the Legion. Inspired by real life poison maker Locusta of Gaul who is said to be the Emperor Nero and his mothers favorite poisoner. She will sell you deadly poisons, but only to those have a high rep with the Legion.
A gun shop and bar in Primm. The owners will talk about Primm's hard times.
A brothel/bar in Nipton that shows signs of a struggle. Nipton is said to be a den of whores but I didn't see it. Hoped adding this will add a little more immersion.
A Train Station in Nipton. Will also show signs of a struggle.
Notes and holotapes left by wastelanders detailing their hopes, dreams and demise.

Other things I want to include are:
Independent slavers making their way to sell their stock at Cottonwood Cove.
Independent slave hunters looking for escaped Legion slaves around the wastes. I wanted for people to get more of a feel that the Legion is making it's presence known and that people are taking sides.

I would like to add more stuff but I am in a bit of a road block with ideas for what I should add. If you guys have any ideas on what I should add or what I can do to improve on what I already have, be sure to tell me. Don't worry, I'll give you credit once the mod is released. All I ask is that you keep it simple.

Edited by RangerBoo
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Those are some interesting ideas. It always seemed to me that there were many potential additional stories and side quests undeveloped among the existing "extras" already in the game. For instance:

 

Someguy2000 had an "orphanage" the Courier could help support in the "Bounties" series. That one didn't work out so well, but there would certainly be the need for one, and not only would it have an ongoing need to funding, but provides the basis for a number of side-quests such as recruiting teachers, obtaining school books (a use for all those "pre-war" books other than pulp for magazines), medicine, and apprenticeships to craftsmen or other job training that could require "resources" the player might pick up in their travels.

 

The NCR Sharecroppers have to have come from somewhere, and "sharecropping" has never been an end goal for any farmer. Who is preventing them from just "squatting" on some plot of land and trying to turn it into a farm? With "Mr. House" providing the example, who is claiming ownership of the land around New Vegas, and how are they preventing squatters from moving in? How would anyone buy land and register a claim?

 

The Player is a "Courier"; one of several. That means there are things to take from somewhere to somewhere else. How come no one ever asks the Player to transport anything; not even "mail"?

 

Potentially, every existing NPC has some background story or aspiration we haven't heard.

 

-Dubious-

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