Snowraptor Posted August 7, 2012 Share Posted August 7, 2012 I've created mods that add new shouts to the game with alternate audio that are added to the player by using the regular shout. The mod was working perfectly fine then at an unknown point of time with an unknown patch it stopped working. The mod in question is this one and since I think that the script might be at fault I'll post that, all 18 simple lines of it. The script is attached to the player and checks what spell was cast and if it matches the desired one and if they don't have the perk to indicate that they have the shout then it will add the shout and the perk. Scriptname MarkedForSquee extends Actor spell property VoiceMarkedforDeath1 auto shout property MarkedForSquee1 auto perk property MarkedForSqueePerk auto Event OnSpellCast(Form akSpell) Spell MarkedForDeath1 = VoiceMarkedforDeath1 as spell Spell spellCast = akSpell as spell Shout SqueeShout = MarkedForSquee1 as shout perk Squee = MarkedForSqueePerk as perk if spellCast && spellCast == MarkedForDeath1 if (Game.GetPlayer().HasPerk(Squee))==False game.getplayer().AddPerk(Squee) game.getplayer().addshout(SqueeShout) endif endIf endEvent Link to comment Share on other sites More sharing options...
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