walkinsky6 Posted August 7, 2012 Share Posted August 7, 2012 To some ppl by hiding the hub they can feel more real while playing 1st person games. But dislike most of FPS where you can hold RMB and aim on sight, in Skyrim if you hide the crosshair you can't aim while using bows/xbows or casting spells. If the crosshair will be showed when we are ready to shot or cast a fireball (holding the mouse key), and hidden after. That would be good. I think such a mob should be ez to made but benefit a lot of ppl like me. thx ! Link to comment Share on other sites More sharing options...
stabbykitteh Posted August 7, 2012 Share Posted August 7, 2012 To some ppl by hiding the hub they can feel more real while playing 1st person games. But dislike most of FPS where you can hold RMB and aim on sight, in Skyrim if you hide the crosshair you can't aim while using bows/xbows or casting spells. If the crosshair will be showed when we are ready to shot or cast a fireball (holding the mouse key), and hidden after. That would be good. I think such a mob should be ez to made but benefit a lot of ppl like me. thx ! Gopher's Immersive Hud already does this. The crosshair only appears when you draw a bow or ready a spell, etc. It's customizable and works very well. The mod does require SKSE - so make sure you read the installation instructions if you are unfamiliar. Link to comment Share on other sites More sharing options...
walkinsky6 Posted August 7, 2012 Author Share Posted August 7, 2012 (edited) To some ppl by hiding the hub they can feel more real while playing 1st person games. But dislike most of FPS where you can hold RMB and aim on sight, in Skyrim if you hide the crosshair you can't aim while using bows/xbows or casting spells. If the crosshair will be showed when we are ready to shot or cast a fireball (holding the mouse key), and hidden after. That would be good. I think such a mob should be ez to made but benefit a lot of ppl like me. thx ! Gopher's Immersive Hud already does this. The crosshair only appears when you draw a bow or ready a spell, etc. It's customizable and works very well. The mod does require SKSE - so make sure you read the installation instructions if you are unfamiliar. it appears when I switch to a ranged weapon, anyway thank you! Edited August 7, 2012 by walkinsky6 Link to comment Share on other sites More sharing options...
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