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Posted

Using Creation Kit, I managed to change the mesh and texture of the Bound Sword - as it appears in front of me, but as my character grabs it, it returns to the standard ethereal daedric sword.

 

Does anyone have an idea on how to fix this?

Posted

In the weapon window there's a little dropdown with "1stPersonxxxxxxxxxxxxxx".

 

In the object window select *all and filter with "1stPerson", edit the 1stpersondeadricxxxx path to your new mesh (or create a new 1stperson object and give it your path).

 

Then, if you created a new, put it in the dropdown. If not, you should be good.

Posted (edited)

That didn't change the Bound ethereal daedric Sword, only the regular one. I tried changing the 1stPersonBoundSword as well, but doesn't work out.

 

EDIT

 

I'm unable to locate the path of the textures the Bound Sword uses, could that have any say in this?

Edited by Crimson946
Posted

I don't have the CK available atm, so i don't know.

 

If the sword goes back to the vanilla state when equipped then the problem is there.

 

Look at what 1stperson mesh the sword is using and edit the mesh path for it.

Posted
No, I thought that weird as well. It calls only for a BoundSword01.nif mesh...but BoundSwordEnchEffectsStatic calls for BoundSwordEnchEffect.nif...could that be the culprit? Somehow?
Posted (edited)

I'm going to have to admit to a shameless bump; this has been bugging me all f* day.

 

EDIT

 

I have results! For those interested.

 

It seems that when I add TWO meshes inside weapons/boundweapons/ and name them BoundSword00 and BoundSword01, I get the wanted mesh both during summoning and wielding. The only thing is: It's inside the ethereal daedric texture and mesh. What now?

Edited by Crimson946
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