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Animated Katana


wolf57

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make a backup of every nif each time you edit it incase you mess up!

 

open nifskope and load the weapon. at the same time open any shield in nifskope.

 

In the shield you need to remove the collision branches and any NiTriShape branches.

Then you'll need to copy the NiTriShape branches from the sword. Any that are named sword, hilt,handle etc, also open the NiNode for the scabbard (scb) and copy the NiTriShape branches from there.

All of these branches should be copies into the NiNode - Shield. Make sure you're selecting copy BRANCH and paste branch.

 

now you should have the sword in the shield nif.

Save this as something along the lines of offhandsheathwithweapon

In the nifskope for the weapon, remove everything in the NiNode for the Scabbard, but leave the NiNode (this stops the PC from having a scabbard on his/her hip) Save this. Then delete all the NITriShape branches and save this as "...invisible" this will be the sword on your hip when you sheath your weapon, so you wont see it.

 

ok i got this now how do i add it to the game am i just makeing a folder in the oblivion data meshes

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do you know how to add items to the CS?

place the new nifs in the same folder as the original sword, only rename them all different.

then add into the CS.

at this point you should have 3 nifs. sword without scabbard, invisible sword, and sword+scabbard as a shield.

the two swords add under weapon - set as 1handedblade, set all the stats. Give them unique editor ID's but the same name, and make sure you know which is the invisible one.

 

add the scabbard shield as clothing and set the slot as a shield.

 

Go to containers, rename a chest/barrel/sack ass aaaatestchest, select to create new item.

open it and remove any items in it, with the window still open, go back up to weapons, find your 2 new weapons and add to it, then clothing and add the scabbard. press ok on the container window.

 

Now go back to containers.

In the cell view window, make sure it says interiors in the drop down menu then scroll down to testinghall. drop your chest in there.

in game just type "coc testinghall" in the console

 

then check you have one sword without scabbard, one sword that doesn't appear and a scabbard that appears to your left (probably doesn't look like it's anywhere near your hand)

 

then you need to start playing with the position of the scabbard in blender. Rotate it first the try moving it. export and test after each change. may take a while to get it right

Edited by cfh85
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hey when i try to add the invisible sword and nosheath weapon it says invalid dirctory any thoughts

 

nevermind ok all the weapons and clothing are in a contanier in the testinghall

 

edit ok in the game i have the sword but there are 3 diffrent things in the chest and ons the blade the othere 2 are invisible my hand

Edited by wolf57
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