kriegerseele Posted March 25, 2019 Share Posted March 25, 2019 Hey there, i´ve recently got a problem with my iron sights. Whenever i aim through them, the weapon (doesn´t matter which weapon i choose) starts to shutter- like if the player were on a cold turkey. Someone else has mentioned this specific problem before, but it seems to be very rare.I heard, that this issue is called "Bone shaking". It only occurs on the outside and it is far more noticeable on rifles.Also, it depends on the direction you´re looking towards. Doesn´t matter which animation replacer or which skeleton is used, nothing stops the weapon mesh from shaking,when aiming through the sights. And no, i don´t mean the general weapon sway, which is part of the weapon animations.It is clearly a bug- and a big one, because once you noticed it, the game become aesthetically unplayable in 1st person.The only way i know to solve it, is to turn off "True iron sights" in the game settings, but this can´t be the answer. I figured, that it is nothing mod related, as i experienced this even on a fresh vanilla install with no mods at all.I´ve tried windowed mode, turning off v-sync, turning off anti aliasing and anisotropic filter and using differnt video settings via the AMD control panel (I´m using a Radeon graphic card)- nothing. My system is pretty decent, i can run the game with 4K textures, ENB and ugridstoload=9 without any significant problem, so it isn´t frame rate related. Has anybody else experienced the same issue and/or has a solution for this (in my opinion) game breaking bug? Hope for some answers... Link to comment Share on other sites More sharing options...
dubiousintent Posted March 25, 2019 Share Posted March 25, 2019 This reminded me of 'Issue - Gazing in certain directions causes a freeze' under the "Solutions to Control problems" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. Unfortunately I don't have a solution to that particular problem. I did find a post claiming it was due to either "Nevada Skies" or "Realistic Wasteland Lighting" or the combination. (Though, from the sound of things you have probably already found that thread which is the first hit in that search.) Also suggested to check your "Stats" and "Conditions" for "effects" from drugs or poison that might be causing the problem by design. However, it is also possible this is a case of "microstutter". Here is my standard response on that subject. Re: Stuttering or "micro-stutters". All visual stuttering problems are caused by the video stream having to wait for the "art assets" required to render the display OR the game writing something to disk (such as a save game file or logging). Mostly these are due to the hard disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. "ENBoost") and "solid state drives" (SSDs) being in between. Keep in mind that this game was designed for older PC and XBox console systems, and it is now possible for your new "latest and greatest" gaming machine to be faster than it can handle. There are internal design choices that cannot be overcome. The "video pipeline" has always been prone to problems. The following are "mitigations" that have been found to help some people.Please see the following entries under the 'Solutions to Performance problems' section in the wiki Fallout NV Mod Conflict Troubleshooting" guide if you haven't already.* 'Issue: "Full screen mode" exhibits CTDs and stutters or micro-stutters'* 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed'* 'Issue: Win10 Screen tearing in "Borderless Windowed Mode"'* 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' for other settings that can indirectly affect micro-stutter.* There are also some NVSR configuration suggestions under the 'Issue: Game in slow motion' and entries. (These will not help with the "Tick Fix" alternative mod, but the author of NVSR now has a suggested configuration for Win10 linked there.)* The 'Issue: What's with these Solid Green billboard signs in the distance (LOD)?' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section can also help if your problems started after you installed VWD/LOD texture packages.* If you are using CASM or some similar "auto-save" mod to manage your save game files (recommended), try increasing the "time between saves" set in the "save frequency"; and reducing the number of occasions it saves to the minimum (e.g. disable most "Autosave Events" in CASM) and see how that impacts the game seeming to freeze temporarily.* If you have "NVSE logging" enabled (see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide), disable it until actually needed.Reading from or writing to disk for any reason is the slowest thing the game does.The size of your image files also has an impact. Larger/higher resolution is not always "better". Please see the wiki "Display resolution versus Image Size" article.The 'Issue: What INI edits seem to be most beneficial to performance' entry of the wiki "Fallout NV Mod Conflict Troubleshooting" guide) may also be some help. However, the above mitigations are more likely to have a fundamental beneficial effect with or without any INI adjustments, so consider them as the last resort.As you can see, there are a number of things that can underlie your problem. If one of these doesn't fix it, I would be interested to hear about any eventual solution that does. -Dubious- Link to comment Share on other sites More sharing options...
kriegerseele Posted March 25, 2019 Author Share Posted March 25, 2019 I very much appreciate your efford and your assistance, but unfortunately i´ve already tried every possible solution for stutter or iron sight related problems, that are mentioned in these article. I guess it´s an engine bug, whose cause is unknown. But it´s odd, that so few people had this issue... Pisses me really off, that one of the biggest advantages of NV versus FO3, true iron sight aiming, has been compromised, without apparent reason. Hope that someone has a real solution for this, or at least a functional workaround. Thanks anyway Link to comment Share on other sites More sharing options...
dubiousintent Posted March 25, 2019 Share Posted March 25, 2019 If you ever do discover a solution, please let me know so I can preserve it in the wiki. The really strange element is that it seems to be so strongly related to which direction you are facing (N/S vs E/W). That has been the most common feature of every report. Yet there is no obvious link between "iron sights" and the compass direction. It also seems (at least in the other reports) to be specific to particular exterior locations. The more details we can gather about the circumstances under which the "shakes" occur, the more likely someone will tease out the correlation. The closest to a "workaround" all of this suggests is to shift your firing position so you are not aiming along the "shaky" axis. (A PITA, I know.) -Dubious- Link to comment Share on other sites More sharing options...
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