Dudeman325 Posted December 11, 2012 Share Posted December 11, 2012 (edited) *Snip* Heh, don't even get me started on trying to use an iron sight in Fallout. Those guns could put a bullet between your eyes while you were aiming at someone else's eye. Absolutely 0 precision. If something should be done, it should be done right. If its not entirely feasible, sometimes there's a whole lot of nothing that isn't worth doing in the first place. Edited December 11, 2012 by Dudeman325 Link to comment Share on other sites More sharing options...
AlturDrake Posted December 12, 2012 Share Posted December 12, 2012 (edited) 0 precision? You're crazy! LOL to be truthful I had that same reaction originally, but just for the first few moments. You should have given the mod longer than a minute, trust me, it has settings on how much you want the gun to bob around, you can even set it to completely still and perfectly nail every shot just like crosshairs ;) (given time, I played games on full movement-difficulty and nailed most shots... 'hard' isn't impossible, it always just seems so at first ^.^) Also, if you reach (for instance in Small Weapons) 100 in the weapon skill, no matter what bobbing-difficulty you set it to, you'll reach a point where the gun will be perfectly still as long as you're not walking around. Like I said, a REALLY impressive feel :P Edited December 12, 2012 by AlturDrake Link to comment Share on other sites More sharing options...
Dudeman325 Posted December 12, 2012 Share Posted December 12, 2012 (edited) (I gotta ask, how are you quoting me without quoting me? I haven't seen that before on a forum, and I like how it works with the notifications...) I'll admit most (all) of my "Iron Sight" play with Fallout was in New Vegas, but I know that Fallout 3 had the same "spread" system that would just spread bullets around somewhere near where you were pointing in straight lines. I'm a bit of a gun nut, and I can get up in arms about realism with the best of them sometimes, but the way firearms are handled in general is a joke in video games because the systems just aren't in place to make it work. (see my collapsed attempt at a New Vegas mod that just didn't work out how I liked with what I could do with it) One of my favorite games was WWIIOnline, but almost nobody played it, and if they did, they wandered around into some bushes for a half an hour before someone shot them from half a klick away from another bush. One of its greatest boons, yet greatest curses as a game, was that its origins were set in hyper-realism when the systems were not in place to handle it to people's satisfactions. They had amazing realistic bullet physics that you don't see in other games, mass, acceleration, and velocity coming together for the arcing sniper shot that nobody ever could hit by mousing a crosshair onto a flat picture. But everything looked like crap. Paper trees, flat expanses of single colors for MILES, and little plastic army men. If your system could even make it run. The problem was it took so much raw computing power (both for the client PC and the host servers, this isn't just an internet issue) to make something work completely realistically that it couldn't be done without making some cuts here and there. Things are getting better, but I just don't think things are at that point that we can make realistic games all the time. Maybe I'm crazy for feeling like the little while crosshair just works, or maybe I'm just lazy... Edit: Whoops, slipped up on a copy / paste with that link (supposed to be the mod in my sig, fixed). Thanks for the tip Altur! Edited December 12, 2012 by Dudeman325 Link to comment Share on other sites More sharing options...
AlturDrake Posted December 12, 2012 Share Posted December 12, 2012 (edited) LOL quoting without the actual text is simpler than you think, you just remove the text and /quote tags, basically all the crap that's there when you first write the message ;) You can also always just "Add Reply" at the bottom of the page instead, but I don't think the other person will get the notification. (Personally I can't get them to work quite right so I turned all notifications off and just check the boards where I talk xD) It's actually a misgiving that the New Vegas system is like RH Ironsights, the ridiculous 'spread' idea from the fallout games is completely removed with RH. Where your gun is pointing is where it shoots, hence the 'bobbing' difficulty modes. If you can line up the shot visually, it goes dead-on-target though :3 The default spread-shot system involves 'luck' (something I always hate in a game of any real skill) as well as weapon condition and weapon skill to determine how accurate your shot is. I'm sure I don't need to explain that I NEVER use VATS anymore, haven't in many playthroughs, even though when I originally played fallout years ago I was addicted to it like everyone (and thus couldn't actually line up a shot and died when VATS ran out... lol) If ever there was something immersion-breaking, VATS takes the cookie. I like the cutscenes but it's so CHEATY xD As far as bullet velocity etc, there were actually mods made for that too and they feel FANTASTIC ^.^ I'm sure you've instinctively noticed that in Fallout games, bullets are just fast arrows. They do NOT travel as fast as a bullet would, but one simple mod changed that, all it took was math :P BUT! We were talking about Skyrim lol... I let my FO3 love get the better of me :P (by the way collapsed attempt mighta been the wrong link, lol... just goes to a random mod for Skyrim? xD) Edited December 12, 2012 by AlturDrake Link to comment Share on other sites More sharing options...
Dudeman325 Posted December 13, 2012 Share Posted December 13, 2012 I think you have a point, I might be getting a little off topic, so I guess I'll leave it at that with the hopes that someone else can look at this mod and do something about it if they're interested for the people who are interested. Link to comment Share on other sites More sharing options...
AlturDrake Posted December 13, 2012 Share Posted December 13, 2012 (edited) True enough xD As a final note, I'd say an ideal substitute for this idea would be to make the crosshairs appear only when a crossbow is equipped and unsheated... it would leave the immersive HUD the rest of the time ;) Edited December 13, 2012 by AlturDrake Link to comment Share on other sites More sharing options...
Allnamesinuse Posted January 25, 2013 Share Posted January 25, 2013 Iron sights on crossbows would be awesome, muskets next :) Link to comment Share on other sites More sharing options...
TheCreatorPS Posted May 19, 2013 Share Posted May 19, 2013 (edited) I'm bumping this because it seems like a really cool idea which is feasible for a modder with some talent. I gave it a shot and will probably do so again but I'm pretty bad at using the CK so... Edited May 19, 2013 by TheCreatorPS Link to comment Share on other sites More sharing options...
GrimyBunyip Posted May 19, 2013 Share Posted May 19, 2013 I'm bumping this because it seems like a really cool idea which is feasible for a modder with some talent. I gave it a shot and will probably do so again but I'm pretty bad at using the CK so... :P just make sure you adjust the autoaim GMST's when you're done.Otherwise the arrows might not go where you expect. Anyways I have no idea how to change first person animations haha :D Link to comment Share on other sites More sharing options...
TheCreatorPS Posted May 19, 2013 Share Posted May 19, 2013 Well right now I have wrong animations, a crosshair that means nothing, no revert, and the crossbow in the wrong place. I figure I've wrecked just about everything important so randomly clicking something can only improve it at this point ;) Link to comment Share on other sites More sharing options...
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