Jane113 Posted March 26, 2019 Share Posted March 26, 2019 Hi. I am a newbie in modding, and sorry if it will sound funny.I am trying to write a simple mod that adds more unvoiced dialogue of what can be said to dogs (aka "Good dog", etc.) by player. For some reason, the dialogue does not show up in-game regardless of my actions. Question #1 What am I doing wrong? Did I forget to add something?What I've made and tried:Created a separate esp file in Creation kitMade sure it is seen by launcher and is being loadedAnd is loaded after any mod that is related to dog's interacionsCreated a quest and separate folder to store itAdded in it one test topic dialogue with response in "Player Dialogue"Tried to see this topic in-gameTried various conditions in "Quest Data" & topic conditions (mainly by faction or race of a dog)Removed any condition in both quest and topic so in theory it could be said to anyoneAdded one branch in "Dialogue Views"Question #2: What info should I give to resolve that issue?I can send an (embarassing) esp file for anyone interested or logs or whatever, or answer to some question.I am not sure if there is a simple solution that is obvious for any experienced modder, or it is my Creation kit glitches (it may be), or it is far more complicated than that. Thank you in advance. Link to comment Share on other sites More sharing options...
Uledus Posted March 26, 2019 Share Posted March 26, 2019 (edited) Did you include the Seq file for your dialogue/esp?You may generate this file using Creation Kit or TES5Edit / SSEEdit. → Edited March 26, 2019 by Uledus Link to comment Share on other sites More sharing options...
Jane113 Posted March 26, 2019 Author Share Posted March 26, 2019 Did you include the Seq file for your dialogue/esp?You may generate this file using Creation Kit or TES5Edit / SSEEdit. → No, I did not. THANK YOU! It finally worked now! Link to comment Share on other sites More sharing options...
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