Swordsmith928 Posted March 26, 2019 Share Posted March 26, 2019 So I have the issue where I am missing a esm I need, and I can't figure out which one.I tried using fnvedit, I can't find anything wrong with my load order with it. Any help is appreciated. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b Detect Traps.esm 12 c oHUD.esm 13 d WMVM.esm 14 e Sortomatic.esm 15 f Advanced Recon Tech.esm 16 10 YUP - NPC Fixes (Base Game + All DLC).esp 17 11 HoldBreath.esp 18 12 The Mod Configuration Menu.esp 19 13 Ultimate Invisible Wall Remover.esp 20 14 Advanced Recon Armor.esp 21 15 Advanced Recon Armor-Easier Stealth.esp 22 16 Advanced Recon Armor-Stealth With Drawn Weapon.esp 23 17 Advanced Recon Desert Ranger Helmet.esp 24 18 Detect Traps - DLC.esp 25 19 Detect Traps - Perk.esp 26 1a Detect Traps - Traponator 4000.esp 27 1b NCR Ranger Helmet Neck Cover.esp 28 1c Roomclearer.esp 29 1d AAACourierRiotGear(Craft).esp 30 1e AAACourierRiotGear.esp 31 1f Advanced Recon Armor-Location Doc Mitchell.esp 32 20 NVDLC04 Allegiance w Duster.esp 33 21 Advanced Recon Riot Gear Helmet.esp 34 22 DriveableMotorCycle.esp 35 23 DriveThemCars0.023.esp 36 24 WeaponModsExpanded.esp 37 25 MTB.esp 38 26 UmTraffic_2Tilt.esp 39 27 Player Vertibird.esp 40 28 PrimmClearRoad.esp 41 29 TankHome.esp 42 2a HuntingRevolverNoScope.esp 43 2b WMX-DLCMerged.esp 44 2c Integration - Couriers Stash+WMX.esp 45 2d WMX-POPMerged.esp 46 2e Integration - Couriers Stash.esp 47 2f Integration - Caravan Pack+WMX.esp 48 30 Integration - Classic Pack+WMX.esp 49 31 Integration - Mercenary Pack+WMX.esp 50 32 Integration - Tribal Pack+WMX.esp 51 33 The Weapon Mod Menu.esp 52 34 Universal Pip-Boy Customization.esp 53 35 MCPipBoy2000MK6.esp 54 36 MCPipBoy2000MK6_clock.esp 55 37 pipboy2500_edisleado.esp 56 38 Readius_NV.esp 57 39 Advanced Recon Gear.esp 58 3a Advanced Recon Gear - Gun Runners.esp 59 3b Advanced Recon Tech - Detect Traps.esp 60 3c Advanced Recon Gear-Locations Doc Mitchell.esp 61 3d Advanced Recon Tech.esp There is my load order, copied from LOOT, which didn't find any issues. Link to comment Share on other sites More sharing options...
dubiousintent Posted March 26, 2019 Share Posted March 26, 2019 When you load your entire "load order" into FNVEdit, it should tell you if you are missing a master file and which one. Please see the wiki "Missing Masters" article. However, you can get that error even though you have the file being loaded, if it is not in the correct "load order". In particular, you have "Advanced Recon Tech.esp" loading AFTER "Advanced Recon Tech - Detect Traps.esp", which is wrong and can lead to a "missing master" error. The same for "AAACourierRiotGear(Craft).esp" and "AAACourierRiotGear.esp". LOOT would catch these errors. * "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.When you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
Swordsmith928 Posted March 26, 2019 Author Share Posted March 26, 2019 Thank you for the help, I will try this stuff later today. As for the stuff you were saying about loot, it was not catching any of that for some reason. Link to comment Share on other sites More sharing options...
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