Jump to content

Audio engine: What's the idea behind the default behaviour of Palette music tracks?


Uledus

Recommended Posts

In Skyrim there are two categories of game music tracks - Single track category and Palette track category.

A music track of the category Palette is usually shorter in length.

I have one question about a specific behaviour that occurs when a Palette track plays.

I can't really comprehend the logic of this Audio design decision.

Perhaps you could share some thoughts?

 


(easy to hear and gentle on the ears)

 

Example Tundra:

 

- A Single music track is playing, a giant found out that the Dovahkiin is responsible for the arrow in his face, the Single track fades and is now silent and we will listen to battle music.

- A Palette music track is playing, a giant found out that the Dovahkiin is responsible for the arrow in his face, we will now listen to battle music, but the Palette track didn't fade.

In this situation the player is listening to 2 different music tracks at the same time.

If this is no overlooked technical issue in the Audio engine, how would you then explain this Audio design decision? In my opinion it would make more sense to fade the Palette track as well.

The current default behaviour with Palette tracks is bad behaviour in my opinion.

For example if you make a mod that adds new music tracks to existing cells with specific trigger areas it can be a problem that a Palette track is currently playing, because the Palette track may kill the atmosphere of the new music track.

Edited by Uledus
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...