FunkyGandalfCat Posted March 27, 2019 Share Posted March 27, 2019 Hello everyone I am trying to make an animated Menu Display Art for a spell I made, to appear on the red highlighted area on image here: The animation works fine in Nifskope.But I don't know why, CK instantly crashes when I try to import the mesh I made.I tried lots of things to fix it, even recreating everything from scratch more than 1 time using diffent NIFs as templates.I am kinda lost here right now, if please someone could take a look on my nif, I would be very glad. I will leave a link to the nif with textures.https://ufile.io/qhll0 Thank you. Link to comment Share on other sites More sharing options...
maxarturo Posted March 28, 2019 Share Posted March 28, 2019 (edited) Your problem is that you have 2 textures sets applied to the same mesh with one UV set. - You need to saperate the UV of the mesh in two parts- One UV set for the static part - first textures.- One UV set for the animated part - second textures. With your current configuration you have two BSShaders in the same part - UV set of the mesh that CK is trying to apply two different renderings "simultaneous" from - to the same mesh part. * This is done in 3D Studio Max or any other 3d program with nif export capability. I get the following error : BSShader/BSBatchRendererLine 1751Render pass is been registered twice * This justifies the explanation above. ........................................................................................... * I just saw your profile, you obviously know 3d programs. Apply 2 UV sets to your mesh. Why don't you help this guy out if you can ?https://forums.nexusmods.com/index.php?/topic/7514851-i-need-someone-who-is-able-to-correct-a-rig-inside-a-mesh/ Edited March 29, 2019 by maxarturo Link to comment Share on other sites More sharing options...
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