LegoManIAm94 Posted March 27, 2019 Share Posted March 27, 2019 I made a quest that will run when the game starts up and it has this one script. All it should do is add these factions to certain NPCs and then stop the quest all together. For some reason it does not work since in another quest I made I have dialogue which will only be applied to those NPC apart of the faction but the dialogue simply does not appear. I must be missing something but I cannot figure it out for the life of me. Any help or tips will be most appreciated. Scriptname addFactionsScript extends Quest Actor Property Bolar Auto Actor Property Murbul Auto Actor Property Sharamph Auto Faction Property myFaction Auto Event OnInit() Bolar.AddToFaction(myFaction) Murbul.AddToFaction(myFaction) Sharamph.AddToFaction(myFaction) Stop() EndEvent EDIT: I figured out why this was not working, I needed to regenerate the seq file or the mod. Once that was done it worked! Link to comment Share on other sites More sharing options...
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