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ENB on 4k FPS results?


mikulash

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Brute force is an absolute sure way to prove that the game, the modding tools, and the engine itself are completely inadequate at this point. It is a case of throwing more stuff at the game (more RAM, more processing power etc..), like writing spaghetti-code which could have instead been optimized with a few elegant lines.

 

I just hope one day a talented group of mods will be able to rework things in the engine at low-level in order to provide better interaction with modern-day architecture. At the moment the API is outdated.

 

Turing processors and modern CPU architecture works in a completely different way, and you can see how something as outdated as ENB will cripple even the most powerful computer. As someone mentioned, it doesn't make any logical sense particularly if you examine Graphics API, low-level instructions and how modern architecture works.

 

Unfortunately this is what we have. And I want to be able to still play the game whilst it looks somewhat decent. I don't have the talent to rework an engine (at least not on my own), and I have to hope that either something happens or that the next generation of Elder Scrolls is released soon.

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  • 2 weeks later...

 

 

the issue is not the hardware, its the game engine itself, 1 must remeber all bethesda games are console first and foremost, consoles cannot have the same power a high end pc has, not too mention their games are not optimized properly for High End Pcs

I started out as a programer so I have a good idea how things work. Yes, it is the game engine but I learned years ago that you can overcome some of the limitations by brute force.

 

 

Since my post I have been testing SSE with the 970 EVO. It has taken the slight I/O pauses that were put in by JKs Skyrim. I am already adding more enemy NPCs to my game since I have some load-in headroom.

 

I have had powerful computer hardware since the 80s. I started out as a programer, then 3D animator and retired as a 3D designer. So it is sort of what I do(did). I have been doing this sort of modding since Microsoft Flight Simulator 2000. Add content, brake the game/sim. Add better hardware when available. Then add more content and brake the game. So almost 20 years now. I am still getting good results so I will continue.

 

I/O is quite interesting, it would explain a lot if that is the bottleneck facing 2080 Ti builds since a friend of mine runs 2080 Ti & Threadripper and still gets drops yet GPU is at less than 50% utilization/CPU even less(Game is on 1440p in their case). Anything that can help is worth investigating though IMO, if this has brought benefits for you then it's fascinating to me.

 

Are you getting pretty reliable 60fps? I will be using Lexy LotD mod list. ENB not sure, probably the one they recommend. I'll probably give PRT a try since I love PRC on Fallout 4.

 

I'd been mildly similar though not for as long and haven't been able to afford proper hardware until somewhat recently.

 

Brute force is an absolute sure way to prove that the game, the modding tools, and the engine itself are completely inadequate at this point. It is a case of throwing more stuff at the game (more RAM, more processing power etc..), like writing spaghetti-code which could have instead been optimized with a few elegant lines.

 

I just hope one day a talented group of mods will be able to rework things in the engine at low-level in order to provide better interaction with modern-day architecture. At the moment the API is outdated.

 

Turing processors and modern CPU architecture works in a completely different way, and you can see how something as outdated as ENB will cripple even the most powerful computer. As someone mentioned, it doesn't make any logical sense particularly if you examine Graphics API, low-level instructions and how modern architecture works.

 

Unfortunately this is what we have. And I want to be able to still play the game whilst it looks somewhat decent. I don't have the talent to rework an engine (at least not on my own), and I have to hope that either something happens or that the next generation of Elder Scrolls is released soon.

Too true. I don't feel safe to expect anything at all from TES VI or any future Bethesda game, with Fallout 76 & Blades I am getting the feeling we might be left behind. This is what we have and probably have to just make the best of it. I expect Cyberpunk 2077 will be great, and I do hope for modding on there though in general I prefer fantasy settings like TES/Witcher. As far as TES/Fallout goes all I will count on are Skyrim/Oblivion/Morrowind + FO3/FNV/FO4, if any of Starfield/TESVI/Fallout 5 are indeed moddable & good then it's a bonus.

 

I also really hope for engine improvements to be modded in somehow but I feel that probably at that point they would just develop their own game. If they're able to fix Gamebryo then they are no doubt possessing all of the knowledge required for developing a new indie game from the ground up. A Gamebryo Fixes megamod would look absolutely great on their resume though, if they wanted to go into game dev.

 

If you do have some of the knowledge, I would suggest trying to contact SKSE devs &/or xEdit devs. Maybe they might know others who are interested in the same and may also have some of the knowledge

 

Overall im sure its a combination of both hardware and game engine limits, probably more on the game side. if i had more free time id be testing stuff and making a 4k 60fps mod list, I still have a lot to read, learn, figure out about modding but when i get home i just wanna play ^^ My current Frankenstein mod list is just a test bench, i wanna remake it when im not lazy these days. From what i tested, 1440p and 2160p there is a noticeable difference in fps, I still prefer a sharper image for 10 fps. I also need a higher than 60mhz refresh rate screen, better CPU,... mo money mo problems xD

 

Once you see the game in 4k you cant go back, i tried running 1080p and it looks like 800x600,... And I played on 1080p daily, hell I played on lower than that since 2011, but we've come a long way, and lets hope we go even further in the future.

 

Thank you for the replies, please feel free to give suggestions to what one should do when modding to keep the game healthy from engine limits, crashes, stutters and similar anomalies.

A great topic for sure! It is very much worth investigating since these games will likely continue to be the modder's hotspots for years to come. Knowledge that helps 2080 ti users can also help people on future hardware. For suggestions, I will link what appears to me to be very good modlists for Skyrim SE & Fallout 4:

  • Lexy's: Legacy of The Dragonborn Special Edition: My plan is to use this but select 4K texture options rather than 2K textures, and try higher settings for xLODGen/TexGen/DyndoLOD. Can be complicated but I feel it's simply due to Skyrim itself having more complexity involved in modding it plus the whole LE & SSE thing. Seems like there are a lot of SSE guides but this one does tackle conflict resolution, merging, etc so that made the decision easy.
  • BiRaitBec Modlist: I love this, basically the definitive Fallout 4 guide & very easy. Works great for adding to it too, I mainly use settlement mods like the Sim Settlements stuff and I've had no issues doing so.

I'm waiting for upgrades(2080 ti/ i9-9900k) to arrive so will be comment again when I get set up.

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