Alithinos Posted August 8, 2012 Share Posted August 8, 2012 I'm making a npc mod and I want this npc to make some sounds on special occasions like e.g. when he gets hit,or happy etc. But I don't want to add these sounds with dialogue branches style. The player shouldn't have to initiate a dialogue with the npc to listen to these sounds,but the npc should just make these sounds outside dialogue menu. I might be wrong,but I think that the tab "sounds" on the actor menu has something to do with that. Problem is,when I try to add new Actor Sound Data,a dialogue box opens that lets me choose from game's default sounds.Is it what I must do,to add my custom sounds on this list ? And if the answer is 'yes',then how do I do that ?Please help!:) Link to comment Share on other sites More sharing options...
AlphaWoIF Posted August 8, 2012 Share Posted August 8, 2012 Good luck getting an answer :((((((((((( this question has bee asked many times by others and my self but nobody ever replies.i want to do the exact same thing & ive been trying to achieve for weeks and weeks , and i have finally given up even thought i have loads of custom monsters with the sounds ready. http://forums.nexusmods.com/index.php?/topic/708150-custom-sound-modding/page__p__5705595__fromsearch__1#entry5705595 Link to comment Share on other sites More sharing options...
dogtown1 Posted August 9, 2012 Share Posted August 9, 2012 it was easy in fallout :confused: Link to comment Share on other sites More sharing options...
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