Jump to content

My solution to Trouble Brewin bug


mikvat

Recommended Posts

I had problems to get Drinkin Buddy to go to Rufus in Goodneighbor and I got stuck in a infinite loading loop when trying to exit Shamrock Taphouse.

 

I tried a lot of different commands in console but I could not get anything to work.

 

I finally got it to work and thought I would share it with you. This is what I did:

 

  • Disabled autosave in in-game menu
  • Went into Shamrock Taphouse through the front door
  • When inside I used command killall in console (There will be some enemies left even after use of command)
  • Exited Taphouse
  • Saved game
  • Entered Taphouse
  • Went directly to Drinkin Buddy, I did not pick up anything on the way
  • Started talking with Buddy
  • Chose "Not yet" in dialogue
  • Exited Taphouse through the backdoor/hatch
  • Saved game
  • Entered Taphouse through the backdoor/hatch
  • Talked to Drinkin Buddy and chose to send him to Goodneighbor
  • Let Buddy exit Taphouse first
  • Escorted Buddy to Goodneighbor and entered Hotel Rexford after him
  • Mission accomplished

I do not know which of the above steps made it possible to finish the quest but it worked for me. Don´t forget to enable autosave.

Now you could go back to Taphouse and pick up loot and stuff if you like.

 

 

Link to comment
Share on other sites

  • 8 months later...
  • 5 weeks later...

Hey thanks for this it really helped me out. I think it was caused by the molerats poping out of the ground.

Yes, I also found out that it seems to be a trouble with the molerats. It´s probably the same problem with Mulligans mine in Nuka World (I haven´t tried it yet). Something to do with animals coming from underground.

 

I have found a much faster and easier way: Disable AI before encountering troublesome underground animals. This is what I did with Shamrock Taphouse:

Before entering the Taphouse write "tdetect" in console (without quotations marks). This disables AI. When eliminating the last molerats in the room where Buddy is write "tdetect" in console again to enable AI. Now you can talk to buddy. Worked flawlessly for me.

 

Edit: It also works in Vault 88.

Link to comment
Share on other sites

  • 2 years later...

 

Hey thanks for this it really helped me out. I think it was caused by the molerats poping out of the ground.

Yes, I also found out that it seems to be a trouble with the molerats. It´s probably the same problem with Mulligans mine in Nuka World (I haven´t tried it yet). Something to do with animals coming from underground.

 

I have found a much faster and easier way: Disable AI before encountering troublesome underground animals. This is what I did with Shamrock Taphouse:

Before entering the Taphouse write "tdetect" in console (without quotations marks). This disables AI. When eliminating the last molerats in the room where Buddy is write "tdetect" in console again to enable AI. Now you can talk to buddy. Worked flawlessly for me.

 

Edit: It also works in Vault 88.

 

That might be an old posting of yours, but wow - "tdetect" worked.

 

Your solution fixed this for me:

  1. My companion would not follow me down stairs
  2. Buddy would move out of his chamber and go thru the entire quest dialogue. However, after that he would not move and the game always hung up when I tried to leave; even with travel saves turned off.

After using "tdetect" my companion immediately followed me downstairs, I killed the mole rats. Getting the password tape and using "tdetect" again, then deploying Buddy, and he followed me outside.

Edited by Grimalken
Link to comment
Share on other sites

  • 2 months later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...