maxarturo Posted June 15, 2019 Author Share Posted June 15, 2019 (edited) How about "Disable" << console command ? :smile:How about flying around ignoring your "puzzle" ?? idk why u care about ppl cheating :x...You can't stop this xDTGM can really screw things up, if you were expected to say, lose a certain amount of health in order for something to happen. As Rasikko said..... you couldn't be more right !.I have two parts in my mod with two running scripts that get trigger after player loses a certain amount of health. Edited June 15, 2019 by maxarturo Link to comment Share on other sites More sharing options...
TobiaszPL Posted June 15, 2019 Share Posted June 15, 2019 (edited) still idk why u care about cheating...if sm1 want to cheat its better to let him cheat :tongue: How u gonna stop ppl from opening your Mod in CK and disabling all your "Cheat Protections" ? xDor making easy way to next step in Quest :tongue: ppl who care about story / quests will never cheatppl like me who just want to see level design / hear music / kill some monsters will always cheat xd i were playing one day Darkend, cool mod but too long so i started to skip many things to just finish :xthis same with Forgotten City gosh they have nice music and story but again too long and sometimes boring xD 4 example if you block everything so ill be unable to skip / cheat in your mod i will just leave and delete ;x... also how u gonna stop my half cheat mods ? :DKamuii is pretty strong Vision Power :tongue: Kamuii Ethernal -> Make new NPC that you can move and jump forward ingoring collisionGhost is probably ignoring scripts and can't be detected by any NPC etc. Kamuii Out and Kamuii In :tongue:or Thunder God Jutsu ( gosh so many Naruto Spells xD ) Thunder God Jutsu have one nice spell that allow u to Mark Itemscombine it with other mod that allow u to throw daggers and you can throw dagger by crates / cliffs / Trigger boxes / traps etc. and then TP to them :smile: Naruto Overthaul ( yes i like anime :3 ) have Teleport Jutsui use it sometimes to move by closed doors :smile: 1) grab any dead body ( you can move body from interior to interior by Kamuii )2) hold dead body back to door3) holding dead body use Teleport Jutsu and Done :D you are on other site of door xDidk its cheating or cleverness but maybe both :D i pref to see funny message from creator like "whoops, You shouldn't be there bro, but ok its fine if you want to cheat on single"instead of "hello i'm trigger box that will teleport you back cause you are cheating :3" i too have some easter eggs for cheating ppl :smile:there is Box in my Braverock on Beach that is locked with Key... You cant open this box cause Key do not exist :Dbut you can if you use "Open" console command, and in chest is note that says :: Cheating? This chest can't be open without using console commands Hehe :) Stop cheating ! xD But ok do what you want maxarturo, in my opinion trying to protect mod from cheating is waste of time :x...//Edit:Downloading your Mod :P XamMaximus Secret - ACT Ithis what you are working right now is ACT II ? :P Edited June 15, 2019 by TobiaszPL Link to comment Share on other sites More sharing options...
maxarturo Posted June 15, 2019 Author Share Posted June 15, 2019 (edited) To Toby. Yes i'm working on ACT II, ACT I is a simple mod and it was just an introduction mod and a test, because i was away from modding and gaming for several years (i passed through some really tough times and hard years...), so i preferred to make the first mod a simple one until i remember everything again. ACT II is a very demanding and bigger project, textures - meshes - scripts - story, nowhere near close to ACT I. ACT I is 1.5 mb 8 cells and ACT II so far is at 750mb 31 cells. You posted too many things about CHEATING, but my only answer will be that : I think i'm doing a very interesting work so that will keep you stuck on playing without cheats till the end of the mod, espesially for players like you who enjoy combat and challenges, or at least i hope so.... In the other hand if you insist on using cheats to skip parts and end up breaking the mod without the possibility to proceed any further, well... that's all in your hands only !. * If you haven't read my previous post answer to you (posted in page 2), i have already explained you in detail why i care so much about cheats in this specific mod. Edited June 16, 2019 by maxarturo Link to comment Share on other sites More sharing options...
agerweb Posted September 17, 2019 Share Posted September 17, 2019 TCL is a problem I wrestled with for a bit. One solution I use (but only practical in certain circumstances) is to have a load door, somewhere beyond the collision wall they have TCLed through, that is disabled until the player does whatever you want them to do. Link to comment Share on other sites More sharing options...
npdogg Posted September 17, 2019 Share Posted September 17, 2019 What a weird thread. Link to comment Share on other sites More sharing options...
maxarturo Posted September 17, 2019 Author Share Posted September 17, 2019 TCL is a problem I wrestled with for a bit. One solution I use (but only practical in certain circumstances) is to have a load door, somewhere beyond the collision wall they have TCLed through, that is disabled until the player does whatever you want them to do. agerweb that's a simple and clever way to deal with TCL. I on the other hand, although i manage to find solutions for all console commands cheats, i decided to use those only in just a few key places no more than 4. The main reason is that i realize that the majority of players use cheats, so just a warning informing that using cheats will break the mod will have to be enough.Plus your innovation and hard work instead of been recognized will have the exact opposite effect, especially to the majority of players which have no idea of how a mod like this is done and how much work is behind it. Link to comment Share on other sites More sharing options...
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