xNodus Posted August 9, 2012 Share Posted August 9, 2012 (edited) Ok. First of all, I want to say that for 2 past days, I have been thinking I'm stupid. But something's definitely wrong with my PC. I've done everything in all the threads that say what to modify in the SkyrimEditor.ini file. I've even went as far as asking someone who made a dawnguard mod to give me his ini file, which he did. Dawnguard still crashes, but I said @#$% it, I'll just not mod it. But now, seeing as how SkyrimEditor crashes whenever I try to use a custom race, I was going for a long shot to create it with the CreationKit. I tried loading Skyrim.esm and ApachiiHair.esm, and the CreationKit throws out http://img191.imageshack.us/img191/1558/85915fedbe63445ba9cdb3c.png. This has led me to question the fact that I'm placing the added lines to use Dawnguard in a wrong SkyrimEditor.ini... because I've made sure I have [General] bAllowMultipleMasterFiles=1and it still throws out the same error. Isn't it the one in the Main directory? This one? http://img407.imageshack.us/img407/757/c64ce4990fc940efb714958.png Here's my full SkyrimEditor.ini files... [General] bAllowMultipleMasterFiles=1 bUseVersionControl=0 bUseMyGamesDirectory=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ SLocalBackupPath=Data\CheckInBackup uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bExternalLODDataFiles=1 bOnlyActiveFileForRefFix=1 bForceCheckOutOnRefFix=0 bFixPersistenceOnRefInit=0 bFixBadLocRefsOnInit=0 iCheckCellRegionsOnInit=0 bCheckDoorCollisionOnInit=0 bWarnOnGameSettingLoad=0 bFaceGenTexturing=1 bCheckHairOnInit=0 bKeepHeadOnRaceChange=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 uGridDistantTreeRange=15 uGridDistantCount=25 uGridsToLoad=5 bAnimationUseBlendFromPose=0 fAnimationDefaultBlend=0.2000 fAnimationMult=1.0000 iCheckOutOnBoundChange=2 bFixAIPackagesOnLoad=0 bKeepPluginWhenMerging=0 bLoadTheUserPlugin=0 bCreate Maps Enable=0 bDisableDuplicateReferenceCheck=1 bCheckForMultiFileForms=1 bCheckForRefCellChanges=0 bTintMipMaps=0 uExterior Cell Buffer=36 uInterior Cell Buffer=3 bPreemptivelyUnloadCells=0 SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav iTextColorRegionFormB=160 iTextColorRegionFormG=160 iTextColorRegionFormR=160 iTextColorLockedChildFormB=0 iTextColorLockedChildFormG=255 iTextColorLockedChildFormR=255 iTextColorLockedFormB=0 iTextColorLockedFormG=0 iTextColorLockedFormR=255 iTextColorMyFormB=0 iTextColorMyFormG=120 iTextColorMyFormR=0 bClearPersistenceOnVCSort=0 bAllowNonGroupedVersionControl=0 iFullSaveCellThreshhold=20 iNPCCheckOutCount=500 iLandCheckOutCount=1024 fPathGridAutoConnectRadius=512.0000 SFile Path= bLight Radius=0 bMaximize Editor=0 bPreview=0 bAllowUnsafeSave=0 bAllowMultipleEditors=0 bSkipValidateForms=1 [Audio] iMaxSizeForCachedSound=256 iAudioCacheSize=2048 bEnableAudioCache=0 fAudioDebugDelay=0.0000 bUseAudioDebugInformation=1 fDefaultMasterVolume=1.0000 fDialogMaxDistance=50000.0000 fDialogMinDistance=70.0000 bEnableAudio=1 sDefaultLocalSoundFXPath=Data\Sound\FX [imagespace] bDoDepthOfField=1 bDoMotionBlur=1 bDoRadialBlur=1 [DistantLOD] iDistantLODGroupWidth=8 bUseLODLandData=0 fFadeDistance=12288.0000 bUpdateDistantRefDataOnLoad=0 [backgroundLoad] iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessMilliseconds=5 bLoadBackgroundFaceGen=0 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=0 [HAVOK] iNumThreads=1 fMaxTime=0.0167 bHavokDebug=1 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 fChaseDeltaMult=0.0500 iEntityBatchRemoveRate=100 iMaxPicks=40 bAddBipedWhenKeyframed=0 fMoveLimitMass=95.0000 iUpdateType=0 [HeightMapEditor] uPreviewSize=512 uBrushSetting11=52531250 uBrushSetting10=52531250 uBrushSetting9=52531250 uBrushSetting8=52531250 uBrushSetting7=52531250 uBrushSetting6=52531250 uBrushSetting5=52531250 uBrushSetting4=52531250 uBrushSetting3=52531250 uBrushSetting2=52531250 uBrushSetting1=52531250 uBrushSetting0=52531250 iColorSchemeHeight9=65535 iColorSchemeHeight8=57344 iColorSchemeHeight7=49152 iColorSchemeHeight6=40960 iColorSchemeHeight5=32768 iColorSchemeHeight4=24576 iColorSchemeHeight3=16384 iColorSchemeHeight2=8192 iColorSchemeHeight1=4096 iColorSchemeHeight0=0 rColorSchemeBrush=0,255,0 rColorSchemeGrid=0,255,0 rColorScheme9=128,128,128 rColorScheme8=102,255,51 rColorScheme7=128,0,128 rColorScheme6=255,128,192 rColorScheme5=255,0,0 rColorScheme4=255,255,0 rColorScheme3=128,0,0 rColorScheme2=0,255,255 rColorScheme1=0,0,128 rColorScheme0=0,0,0 [TerrainManager] fBlockLevel0Distance=18432.0 fBlockLevel1Distance=34816.0 fBlockLevel2Distance=67584.0 fBlockLevel3Distance=262192.0 fBlockLoadDistance=100000.0000 fBlockMorphDistanceMult=0.5000 fSplitDistanceMult=0.7500 bUseDistantObjectBlocks=1 bUseNewTerrainSystem=1 [Pathfinding] fObstacleUpdateDeltaWhenUnknown=5.0000 fObstacleUpdateDeltaWhenMoving=1.0000 bBackgroundNavmeshUpdate=1 bDrawPathBounds=0 bBackgroundPathing=1 bRebuildPathIfSmootherFailed=1 bCreateDebugInfo=0 bUsePathSmoothing=1 bUseObstacleAvoidance=1 bUseStraightLineCheckFirst=1 [NavMeshGeneration] bFinalizeNavMesh2=1 fMaxXYThreshold2=8.0000 fStepHeight2=25.0000 fCornerSimplifyThreshold2=0.9000 fLongestEdge2=512.0000 fShortestEdgeLength2=10.0000 fMinIntersectionLength2=0.1000 fSimplifyEdgeSwapAngle2=3.5000 fMaxWalkableAngle2=45.0000 fSimplificationLevel2=2.5000 fMinIslandArea2=150.0000 fOverlapDistance2=128.0000 fWieldVertexDistance2=0.1000 bFinalizeNavMesh1=1 fMaxXYThreshold1=8.0000 fStepHeight1=25.0000 fCornerSimplifyThreshold1=0.9000 fLongestEdge1=512.0000 fShortestEdgeLength1=10.0000 fMinIntersectionLength1=0.1000 fSimplifyEdgeSwapAngle1=3.5000 fMaxWalkableAngle1=45.0000 fSimplificationLevel1=2.5000 fMinIslandArea1=150.0000 fOverlapDistance1=128.0000 fWieldVertexDistance1=0.1000 [speedTree] fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bForceFullLOD=0 bEnableTrees=1 [Trees] bPickSkinnedTrees=0 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 [LOD] fTalkingDistance=2000.0000 fLodDistance=500.0000 bUseFaceGenLOD=0 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODQuadMinLoadDistance=65536.0000 bDisplayLODTrees=1 bDisplayLODBuildings=1 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=5.0000 fLODFadeOutMultItems=2.0000 fLODFadeOutMultObjects=5.0000 fLODMultLandscape=1.0000 fLODMultTrees=1.2000 fLODMultActors=1.0000 fLODMultItems=1.0000 fLODMultObjects=1.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 [Weather] fSunGlareSize=350.0000 fSunBaseSize=250.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Landscape] fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=3.0000 uDefColor15=0 uDefColor14=0 uDefColor13=0 uDefColor12=0 uDefColor11=0 uDefColor10=0 uDefColor09=0 uDefColor08=0 uDefColor07=0 uDefColor06=0 uDefColor05=0 uDefColor04=0 uDefColor03=0 uDefColor02=0 uDefColor01=0 uDefColor00=0 fRColorB=1.0000 fRColorG=1.0000 fRColorR=1.0000 fLColorB=0.0000 fLColorG=0.0000 fLColorR=0.0000 iOpacity=100 iFalloff=75 iRadius=5 iFlags=1 SDefaultLandDiffuseTexture=Dirt02.dds SDefaultLandNormalTexture=Dirt02_N.dds [Grass] iMinGrassSize=20 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.0000 fGrassMinStartFadeDistance=0.0 fGrassMaxStartFadeDistance=7000.0 fGrassDefaultStartFadeDistance=3500.0 fGrassFadeRange=1000.0 bAllowCreateGrass=1 [MAIN] bPrimitivesOn=0 bDrawWaterRefLinks=1 iLastHDRSetting=-1 bShowDynamics=1 bShowMultibounds=1 bShowActors=1 bShowStatics=1 bShowWater=1 bShowTerrain=1 bShowDoors=1 bShowActivators=1 bShowHelperObjects=1 bShowMarkers=1 bShowLights=1 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [Localization] iExtendedResponseLength=255 iExtendedTopicLength=50 bAllowExtendedText=0 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=xwm iWaveFormat=5 bWarnMissingSource=1 [Water] fRefractionWaterPlaneBias=3.0000 SSurfaceTexture=water uRefractionResolution=128 uReflectionResolution=128 bUseObliqueFrustumCulling=1 bUseWaterReflectionsMisc=0 bUseWaterReflectionsStatics=0 bUseWaterReflectionsTrees=0 bUseWaterReflectionsActors=0 bUseWaterReflections=1 bUseWaterHiRes=0 bUseWaterShader=1 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 bUpdateRenderWindowWater=1 [Display] bDynamicWindowReflections=1 fShadowFadeTime=1.0000 iPresentInterval=1 fGamma=1.0000 bDecalsOnSkinnedGeometry=1 uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart1=0 bUseFakeFullScreenMotionBlur=0 bUseResolvableDepth=1 iShadowFilter=3 bAllowPartialPrecision=1 iShadowMapResolutionPrimary=2048 iShadowMapResolutionSecondary=1024 bShadowsOnGrass=0 bActorSelfShadowing=0 iActorShadowCountInt=4 iActorShadowCountExt=2 fEyeEnvMapLOD2=65.0000 fEyeEnvMapLOD1=45.0000 fEnvMapLOD2=1800.0000 fEnvMapLOD1=1500.0000 fSpecularLOD2=800.0000 fSpecularLOD1=500.0000 fShadowLOD2=400.0000 fShadowLOD1=200.0000 fLightLOD2=1500.0000 fLightLOD1=1000.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bAllow30Shaders=0 bAllow20HairShader=1 iTexMipMapMinimum=0 iTexMipMapSkip=0 bAllowScreenShot=0 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoStaticAndArchShadows=0 bDoActorShadows=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bDoCanopyShadowPass=1 bDrawShadows=1 fShadowLODDefaultStartFade=5000.0000 fShadowLODStartFade=5000.0000 fLightLODStartFade=5000.0000 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=0 iLocation X=0 bFull Screen=0 bIgnoreResolutionCheck=0 iSize H=300 iSize W=467 iAdapter=0 iMaxDecalsPerFrame=10 fDecalLifetime=10.0000 [interface] fInterfaceTintB=0.8824 fInterfaceTintG=0.9843 fInterfaceTintR=0.6314 fMenuModeAnimBlend=0.0000 [blurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [blurShaderHDR] fTargetLUM=1.2000 fUpperLUMClamp=1.0000 fGrassDimmer=1.3000 fTreeDimmer=1.2000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fSunlightDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=1.5000 fBrightClamp=0.3500 fBlurRadius=4.0000 iNumBlurpasses=2 iBlendType=2 bDoHighDynamicRange=1 [blurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=1 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [Decals] bDecalMultithreaded=0 bDecalOcclusionQuery=1 bDebugDecals=0 bProfileDecals=0 uMaxDecalCount=100 [AnimationWarning] bPriorityWarning=0 bClampWarning=0 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileCheckModelCollision=0 bFileSkipModelChecks=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [OPENMP] iThreads=3 iOpenMPLevel=10 [PreviewMovement] bRecreateEveryUpdate=1 fPreviewLandTextureTiles=8.0000 SPreviewLandTexture=Landscape\DirtWasteland01.dds SPreviewLandTextureNormal=Landscape\DirtWasteland01_N.dds iPreviewTextureSize=256 iLightAmbientColor=8421504 iLightDiffuseColor=16777215 fCamera Pan=1.0000 fCamera Zoom Ortho=0.0010 fCamera Zoom=0.2500 fCamera Rotate=0.7500 [MESSAGES] bSkipInitializationFlows=1 bSkipProgramFlows=1 bAllowYesToAll=1 bBlockMessageBoxes=0 iFileLogging=0 [Movement] iAutoSave Time=0 fClip Dist=300000.0000 fLand Mult=1.0000 fCamera Pan=5.0000 fCamera Zoom Ortho=0.0010 fCamera Zoom=2.0000 fCamera Rotate=1.0000 fObj Move=1.0000 fObj Rotate=1.0000 iSnap Angle=45 iSnap Grid=64 uFlags=60 [Archive] SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa bInvalidateOlderFiles=1 SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bUseArchives=1 SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa [sound] SFaceFXLanguage=USEnglish fDialogueGestureExaggeration=1.0000 SFaceFXPath=Data\Sound\Voice\Processing [spellCheck] SUserSelLexiconFile=userdic.tlx SUserLexiconFiles=userdic.tlx,correct.tlx SUserLexiconDir=Lex\User SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx SLexiconDir=Lex [budgetCaps] uLoadedAreaNonActorMemoryBudgetCap=164626432 uTWeightLightsPerGeometry=1 uTWeightLightCount=1 uTWeightTextureMemory=3 uTWeightGeometryMemory=3 uTWeightTriangleCount=5 uTWeightGeometryCount=3 uTWeightEmittersCount=1 uTWeightParticlesCount=1 uTWeightAnimatedObjectsCount=2 uTWeightActiveRefCount=1 uTWeightActorRefCount=1 uTWeightRefCount=5 uLightsPerGeometryInterior=5 uLightCountInterior=10 uTextureMemoryInterior=104857600 uGeometryMemoryInterior=10485760 uTriangleCountInterior=100000 uGeometryCountInterior=1000 uEmittersCountInterior=50 uParticlesCountInterior=5000 uAnimatedObjectsCountInterior=50 uActiveRefCountInterior=100 uActorRefCountInterior=20 uRefCountInterior=1000 uLightsPerGeometry=5 uLightCount=10 uTextureMemory=20971520 uGeometryMemory=5242880 uTriangleCount=100000 uGeometryCount=1000 uEmittersCount=50 uParticlesCount=5000 uAnimatedObjectsCount=50 uActiveRefCount=100 uActorRefCount=20 uRefCount=700 [Papyrus] sScriptSourceFolder = "Data\Scripts\Source" sScriptCompiledFolder = "Data\Scripts\" sCompilerFolder = "Papyrus Compiler\" bPerforceEnabled = 0 iMinMemoryPageSize = 128 iMaxMemoryPageSize = 512 iMaxAllocatedMemoryBytes = 76800 ;75kb [Flowchart] bPerforceEnabled = 0 Edited August 9, 2012 by xNodus Link to comment Share on other sites More sharing options...
Ghaunadaur Posted August 9, 2012 Share Posted August 9, 2012 Try this: bAllowMultipleMasterLoads=1 Link to comment Share on other sites More sharing options...
xNodus Posted August 9, 2012 Author Share Posted August 9, 2012 (edited) Try this: bAllowMultipleMasterLoads=1 I LOVE YOU! It worked. Might as well try loading Dawnguard. Thanks again! Edit: Bleh, still crashes. Thanks though! Edited August 9, 2012 by xNodus Link to comment Share on other sites More sharing options...
Ghaunadaur Posted August 9, 2012 Share Posted August 9, 2012 I think to load dawnguard in CK, you'll also have to add dawnguard.bsa to the line SResourceArchiveList2 under [Archive]. [Archive] . . . SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, dawnguard.bsa Link to comment Share on other sites More sharing options...
xNodus Posted August 9, 2012 Author Share Posted August 9, 2012 It's already in the spoiler tag. Link to comment Share on other sites More sharing options...
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