raloufthefaithful Posted August 9, 2012 Share Posted August 9, 2012 Does anyone know where there are any good ones. I'm currently working on a couple weapons but I'm not too confident that I'll be able to do armor until I find instructions to do so . Your help is much appreciated beforehand. Link to comment Share on other sites More sharing options...
DogtoothCG Posted August 9, 2012 Share Posted August 9, 2012 Hey there, This really depends in if your jury riggung vanilla models, or making your own. I know there are plenty of tutorials for mishmashing; but in all honesty, following tutorials on modelling armor from scratch will slow you down. I would recommend studying the concepts behind any complex modeling tutorial. Topology, edge loops, chamfering, poly-modeling, etc are vital to your knowledge, once you get those concepts nailed down, you can model just about anything. Let me know if you need anything. Link to comment Share on other sites More sharing options...
raloufthefaithful Posted August 9, 2012 Author Share Posted August 9, 2012 Hey there, This really depends in if your jury riggung vanilla models, or making your own. I know there are plenty of tutorials for mishmashing; but in all honesty, following tutorials on modelling armor from scratch will slow you down. I would recommend studying the concepts behind any complex modeling tutorial. Topology, edge loops, chamfering, poly-modeling, etc are vital to your knowledge, once you get those concepts nailed down, you can model just about anything. Let me know if you need anything.I like to create my own stuff starting from scratch with poly editing. I guess I could Import the vanilla armors into 3ds max as reference and adjust them as I see fit. I want really to make an NCR replacement that isn't over the top or too cheesy looking like most of them are. (Ive run through all of them) right now I'm working on Russian weapons such as mosin nagant, ppsh, and a few others. I'd really love to be able to do armor but I'll just try I suppose. Link to comment Share on other sites More sharing options...
raloufthefaithful Posted August 9, 2012 Author Share Posted August 9, 2012 I would still like help though. Link to comment Share on other sites More sharing options...
DogtoothCG Posted August 11, 2012 Share Posted August 11, 2012 http://www.nextgenhardsurface.com/index.php?pageid=racer445 http://www.polycount.com/forum/showthread.php?t=100984 Look up "sub-division modeling tutorial" on google to learn the basics Download XNormal xnormal.net The best way to model armor is have a solid grip on the fundamentals of hard surface modeling, and work from a defined concept. Let me know if you need help. Link to comment Share on other sites More sharing options...
raloufthefaithful Posted August 11, 2012 Author Share Posted August 11, 2012 http://www.nextgenhardsurface.com/index.php?pageid=racer445 http://www.polycount.com/forum/showthread.php?t=100984 Look up "sub-division modeling tutorial" on google to learn the basics Download XNormal xnormal.net The best way to model armor is have a solid grip on the fundamentals of hard surface modeling, and work from a defined concept. Let me know if you need help.Thank you so much, I'll get right on this after work n.n Link to comment Share on other sites More sharing options...
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