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Armor making tutorial 3ds max?


raloufthefaithful

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Hey there,

 

This really depends in if your jury riggung vanilla models, or making your own.

 

I know there are plenty of tutorials for mishmashing; but in all honesty, following tutorials on modelling armor from scratch will slow you down.

 

I would recommend studying the concepts behind any complex modeling tutorial. Topology, edge loops, chamfering, poly-modeling, etc are vital to your knowledge, once you get those concepts nailed down, you can model just about anything.

 

Let me know if you need anything.

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Hey there,

 

This really depends in if your jury riggung vanilla models, or making your own.

 

I know there are plenty of tutorials for mishmashing; but in all honesty, following tutorials on modelling armor from scratch will slow you down.

 

I would recommend studying the concepts behind any complex modeling tutorial. Topology, edge loops, chamfering, poly-modeling, etc are vital to your knowledge, once you get those concepts nailed down, you can model just about anything.

 

Let me know if you need anything.

I like to create my own stuff starting from scratch with poly editing. I guess I could Import the vanilla armors into 3ds max as reference and adjust them as I see fit. I want really to make an NCR replacement that isn't over the top or too cheesy looking like most of them are. (Ive run through all of them) right now I'm working on Russian weapons such as mosin nagant, ppsh, and a few others. I'd really love to be able to do armor but I'll just try I suppose.
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http://www.nextgenhardsurface.com/index.php?pageid=racer445

 

http://www.polycount.com/forum/showthread.php?t=100984

 

Look up "sub-division modeling tutorial" on google to learn the basics

 

Download XNormal xnormal.net

 

The best way to model armor is have a solid grip on the fundamentals of hard surface modeling, and work from a defined concept. Let me know if you need help.

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http://www.nextgenhardsurface.com/index.php?pageid=racer445

 

http://www.polycount.com/forum/showthread.php?t=100984

 

Look up "sub-division modeling tutorial" on google to learn the basics

 

Download XNormal xnormal.net

 

The best way to model armor is have a solid grip on the fundamentals of hard surface modeling, and work from a defined concept. Let me know if you need help.

Thank you so much, I'll get right on this after work n.n

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