leot486 Posted August 9, 2012 Share Posted August 9, 2012 (edited) So I have been running into an issue with wyre bash, I am only downloading it to convert an ESP to an ESM file. But everytime I try to open it two things pop up for less then a second then disappear. I ran the debug and this is the file I got: Found Python at 'C:\Python26\python.exe' Launching Wrye Bash in debug mode Wrye Bash startingPython version: 2.6.6wxPython not foundinput encoding: cp437; output encoding: None; locale: ('en_US', 'cp1252')Searching for game to manage:bush.py 81 detectGames: Detected the following supported games via Windows Registry:bush.py 83 detectGames: skyrim: c:\program files\steam\steamapps\common\skyrimbush.py 95 detectGames: Detecting games via relative path and the -o argument:bush.py 101 detectGames: skyrim: C:\Program Files\Steam\SteamApps\common\skyrimbush.py 144 setGame: No preferred game specified.bush.py 151 setGame: Using skyrim game: C:\Program Files\Steam\SteamApps\common\skyrimError! Unable to start Wrye Bash. Please ensure Wrye Bash is correctly installed. Traceback (most recent call last): File "C:\Program Files\Steam\SteamApps\common\skyrim\Mopy\bash\bash.py", line 361, in main import bosh File "C:\Program Files\Steam\SteamApps\common\skyrim\Mopy\bash\bosh.py", line 4823 names = { x for x in names } | {x for x in self.dirdef.list() if self.dirdef.join(x).isfile() and self.rightFileType(x)} ^ SyntaxError: invalid syntax Anyone have a clue as to what's wrong? This is wyre bash 299 I am trying to use (I think, at least that is what the installer.exe said.) During install I selected skyrim and wyre bash (stand alone). I left the Wyre Bash (Python) Unchecked. I don't know if that will help at all. Edited August 9, 2012 by leot486 Link to comment Share on other sites More sharing options...
Ghaunadaur Posted August 9, 2012 Share Posted August 9, 2012 Never saw this error, but if it's only to make an .esm, you can do it also via CK: 1. Rename your .esp to .esm (maybe make a backup first). 2. Load the renamed plugin in Creation Kit as active file. 3. Save, it should now have the master flag. Link to comment Share on other sites More sharing options...
Recommended Posts