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No More Caps


Evarin

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Edit: I've decided to attempt to make this mod myself. It will be my first attempt ever at modding, so it may take a long...long while. I am likely going to start a new thread asking for advice on specific goals/issues with this idea.

 

I always liked the idea that gets rid of caps entirely, or to the greatest extent possible while still allowing the game to function properly. The idea would be to make ammo worth a fortune, as that would be the currency of choice. How hard would it be to remove all caps from containers, all NPCs, and all quest related rewards? I suppose an additional work around would be to make the cap item itself be worth nothing. It is an effing bottle cap after all, isn't it? I think this would help keep the game difficult because of the inability to easily hoard massive amounts of wealth, and therefore eventually render the shop system broken.

 

I'd also drastically reduce the value of all non-ammo items and even most guns, FAR below the levels that mods like FWE sets. Of course, to compensate for this reduction in ammo availability, most enemies should have their weapons removed, and rely upon Melee. It isn't really fair for raiders to have unlimited rounds, when it cost you a fortune to fire off a clip of an automatic weapon. Melee/Unarmed weapons would suddenly become the norm, rather than the novelty or voluntary difficulty modifier.

 

Finally, with the removal of caps, you could completely simplify the barter system and keep things as straight forward as possible. 1 10MM round is worth 1 cap. A fully repaired suit of raider armor is worth 1-2 caps. One missile is worth 10 caps. A fully repaired suit of power armor is worth a whopping 100 caps!! Just drop all non-weapon/armor/ammo values to 0, or .1. Make food items .2, etc.

 

Obviously, you couldn't stop NPCs from referencing caps without decimating dialogue, but would it be possible to mod it so that doctors accepted something else other than caps for their services, or simply remove the ability for them to heal you at all? Same thing with buying companions, I suppose. You could either find an alternate means of hiring them via modding, or simply remove them entirely.

 

What do you guys think? Is it possible to make a Fallout free of caps?

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Another way to possibly remove NPC's unlimited ammo is to set all spawning weapons durability to RIGHT before total failure. This way they could only get off a few shots before their weapon breaks, and they swap to melee. Would that be a viable workaround for balance purposes?
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