livemix Posted August 9, 2012 Share Posted August 9, 2012 Hi!#1 I have been looking around for something like this but can't seem to find it. I'm looking for a mod that will make ONLY A SPECIFIC npc walk around with his weapons sheathed or with the weapons on his back, while all the other npcs and the player are not affected and remain normal.Is this possible in any way? I've found mods that cause you to equip your weapons on your back but it affects every1 in game, I only want this for a single npc. I'm completly new to modding so I have no ideea how hard it would be to do it or if it is possible but it would be awesome if some1 can do it.Making the mod and then giving you the option to select who will be affected by it. #2 Also, there seems to be no mod at all of a shirtless outfit for a male character. I mean an outfit containing only PANTS... there is no such thing... except for the rugged trousers in game which are quite nasty. Can any1 do any of those? Link to comment Share on other sites More sharing options...
huntsman2310 Posted August 10, 2012 Share Posted August 10, 2012 I think it's fairly simple to do. You just make sure that you change the weapon placement for that specific NPC and no one else. Link to comment Share on other sites More sharing options...
livemix Posted August 10, 2012 Author Share Posted August 10, 2012 I would do it myself but I'm quite the noob with CK. Link to comment Share on other sites More sharing options...
livemix Posted August 17, 2012 Author Share Posted August 17, 2012 So no chance of any1 doing this? If it is possible please explain how to me and I will do it myself :D Link to comment Share on other sites More sharing options...
Septfox Posted August 17, 2012 Share Posted August 17, 2012 It's possible, in a roundabout way. To the best of my knowledge, skeletons are assigned on a race-by-race basis. Individual NPCs will use whatever skeleton that their parent race has assigned. What this means for you is, if you want your special NPC to sheathe his weapon on his back, then you'll need to create a custom race for him alone - or easier, modify the race that he is now and give it a unique ID, then make him that race - and assign that race a skeleton that's been modified to have its side sheathe node parented to one of the spine bones, just like the two-handed weapon node is. You can probably get such a skeleton out of one of the numerous back-weapon mods floating around. While you're at it, you'll want to reassign the two-handed sheathe/unsheathe animations to one-handed, so when he pulls his weapon out or puts it away it looks right. You can also do what I used to do in Oblivion; use a script that monitors whether the NPC has his weapon out or not. When he does, switch to a one-handed weapon nif. When he has it sheathed, switch to a two-handed weapon nif. This doesn't work very well for weapons that actually do have sheathes though, and the sheathe/unsheathe animations won't look right without some creative scripting for the timing. There might be an easier way, but if there is I don't know of it...then again, I'm not experienced at all yet when it comes to mucking around in the CK. Link to comment Share on other sites More sharing options...
livemix Posted August 24, 2012 Author Share Posted August 24, 2012 It's possible, in a roundabout way. To the best of my knowledge, skeletons are assigned on a race-by-race basis. Individual NPCs will use whatever skeleton that their parent race has assigned. What this means for you is, if you want your special NPC to sheathe his weapon on his back, then you'll need to create a custom race for him alone - or easier, modify the race that he is now and give it a unique ID, then make him that race - and assign that race a skeleton that's been modified to have its side sheathe node parented to one of the spine bones, just like the two-handed weapon node is. You can probably get such a skeleton out of one of the numerous back-weapon mods floating around. While you're at it, you'll want to reassign the two-handed sheathe/unsheathe animations to one-handed, so when he pulls his weapon out or puts it away it looks right. You can also do what I used to do in Oblivion; use a script that monitors whether the NPC has his weapon out or not. When he does, switch to a one-handed weapon nif. When he has it sheathed, switch to a two-handed weapon nif. This doesn't work very well for weapons that actually do have sheathes though, and the sheathe/unsheathe animations won't look right without some creative scripting for the timing. There might be an easier way, but if there is I don't know of it...then again, I'm not experienced at all yet when it comes to mucking around in the CK.Wow thanks for the suggestion, I'm going to try and do it myself and see what I end up with. Cheers :) Link to comment Share on other sites More sharing options...
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