neko1kitty Posted August 9, 2012 Share Posted August 9, 2012 I made a custom race using roberts male body replacer and I put the mesh and hand meshes in meshes/characters/myrace/_male . I edited the body and hand meshes in nifskope to find the new textures that I edited(textures\characters\myrace\male\upperbodymale.dds) , and I set up the body in geck following the way roberts is set up for vanilla races. Everything looks ok in geck but in the game the hands look wonky , and if I change from my new race to a vanilla race only the pipboy hand remains messed up. Link to comment Share on other sites More sharing options...
GrindedStone Posted August 10, 2012 Share Posted August 10, 2012 You can try unpacking the hands textures from the .BSA then dump that into the data folder. Sometimes Invalidation will go screwy. You could also try unpacking the race textures. Then install the mods you got for race on top of that. If unpacking the hands doesn't work. Link to comment Share on other sites More sharing options...
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