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Missing Blueprint Apperances


Jakunen16

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When using the toolset I've noticed that a number of my placeables lack an appearance. They show up on the blueprint list just fine, and if placed they also show in the area contents list appropriately. There just isn't anything to see in the main viewing window.

 

This issue seems to be limited to placeables that are part of either the first or second expansion (as denoted by an X1 or X2 after it). I have all three expansions installed.

 

Any thoughts on how to fix this?

 

Edit: After some further digging around, it appears one of the hak paks I had associated with the mod was causing a problem - either some BCK material, or RWS. Neither were working properly anyway, and have since been removed. Not worth the hassle, looks like.

Edited by Jakunen16
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It's worth the hassle, in my opinion. I basically learned this stuff over the course of the last couple of months. The problem is that new custom placeables need to be registered in the placeables.2da file. There can be only one such file, and it needs to have entries for all your new placeables. If you use a 2DA that was made before the expansions came out, it won't have any of the expansions' placeables registered, and they won't show up in your toolset.

 

You can edit the 2DA with any text editor, though some prefer using a spreadsheet to get the columns neatly placed, and there are also specialised programs for editing them. You need to put the lines for your new placeables in the 2DA that you'll be using, and make sure none of them overlap. Some placeable packs do conflict. In those cases you can choose a different range of numbers. This page lists all reserved lines from the official material and compliant custom content: http://nwn2.wikia.co...rved_2da_ranges

 

If you have moved the location of the entries in the 2da, or are using someone else's 2da that did so, then the blueprints (which you find in the toolset) that were saved with the original location, will need to be resaved after you've picked the proper appearance from the Appearance field near the top of the properties.

 

Alternatively, if you don't want to do the work yourself, some recommend this master 2da file, which has included all custom content that is reserved on the wiki. It won't hurt your blueprints to have extra 2da entries that don't have the models installed for them.

http://nwvault.ign.c...ed.Detail&id=56

 

PS: The 2DA files that were conflicting for you were most likely inside those haks. For my module, I've been extracting all the content from haks and putting them in my campaign folder for use in my module. All except for the 2DAs, which I merge into my own master 2da file, and place in my module's hak file -- custom 2DAs only seem to work if they're in a hak file associated with your module, or in the override folder, and good form says not to use the override folder for that purpose, except optionally while building.

Edited by Tchos
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