kalvin369 Posted August 10, 2012 Share Posted August 10, 2012 There's a very handy mod (Manual Reload: http://newvegas.nexusmods.com/mods/37090) for FO:NV that disables the auto-reload action. It has saved my butt on numerous occasions and I miss it in FO3. Prime example (with vs without mod): Finish a "clip" of shotgun shells -> quickly switch to pistol -> pew pew OR Finish a "clip" of shotgun shells -> slowly reload shotgun -> punched in the face by berserker with 1 bar of health -> die. Can anyone help with this? Thanks! (the "punched in the face" scenario happened exactly about 5 minutes ago) Link to comment Share on other sites More sharing options...
diegoguedes0 Posted May 12, 2013 Share Posted May 12, 2013 i really miss such a mod for fallout 3 too , i cant play NV anymore without it!!! Link to comment Share on other sites More sharing options...
Melchior3 Posted May 16, 2013 Share Posted May 16, 2013 (edited) I've searched and read all that I can find on the topic, and the author of the NV mod stated that FOSE doesn't have the capability to remember the ammo-count between weapon changes, but can stop the auto reload so that you can switch when empty, instead of reloading automatically. I tried changing the master on the NV version and running it in FO3, but nothing happens, I suspect it needs someone who knows scripting much better than I to even get it started. But it would still be limited by FOSE, unless it has been updated since he tried it last. I would be happy with no automatic reload, as a start, and would use it just like that. If ammo memory could be implemented later on that would be best of course. edit: This post is where he mentions the limitations. Edited May 16, 2013 by Melchior3 Link to comment Share on other sites More sharing options...
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