razukoo Posted April 23, 2019 Share Posted April 23, 2019 Hi guys!I would like to see a mod that eliminates the respawn of enemies (and optionaly, all the gather's points). My gamestyle is just to explore and harvest / kill all the foes that I encounter and Is just annoying that the enemies respawn everytime you past over some places. Thank you. Link to comment Share on other sites More sharing options...
k4mp312 Posted April 24, 2019 Share Posted April 24, 2019 hi, can we please get a mod for archers that make your arrows on the ground more visable? i find it really hard to find the arrows i have missed. maybe put an item twinkle on them or make them a little glowey. or glow arrows that light up areas would be cool too Link to comment Share on other sites More sharing options...
PeteRock87 Posted April 27, 2019 Share Posted April 27, 2019 More than anything Outward AI desperately needs BRAINs. Don't know if it's possible to fiddle around AIs behavior but it would be perfect to make AI less suicidal, less repeating the same moves over and over again, try to do bit different mix-ups, more blocking, and to see enemies Dodge more and when they are low health they become more defensive, Cautious coz game is just boring when u figure out how combat works, even if I add "difficulty" mod it's the same dumb suicidal AI which is not fun so if u can plz make AI great again :) Link to comment Share on other sites More sharing options...
killkrazed2 Posted May 1, 2019 Share Posted May 1, 2019 I would personally like to see a damage indicators mod.Or a mod to show the damage of the offhand weapons, as there is currently no accurate way of actually figuring out how much damage your offhand weapon is doing. Link to comment Share on other sites More sharing options...
Silverforte Posted May 2, 2019 Share Posted May 2, 2019 Fast travel using consumable items like in Dragon's Dogma. Walking back and forth across multiple zones is tedious. It turns a play session into a chore. Link to comment Share on other sites More sharing options...
Guest deleted4453484 Posted May 30, 2019 Share Posted May 30, 2019 Some of these are already mentioned, but: 1) Make items that are unsellable and unscrappable either sellable and/or scrappable (ie arrows, bedrolls, etc). 2) No more food waste. Would rather "lose ingredients" like in alchemy. 3) Evasion shot does not seem to cripple(?). 4) Fast travel between cities by paying Soroborean merchant. 5) More rune spells: off-hand weapon, shield, bow, more spells in general. 6) Ability to place an alchemy kit on the Lighthouse home's indoor firepit. 7) Timers displayed on buffs on bottom left. 8) Ice and fire sigils do not consume stones; just need one in inventory. That's all I can think of at the moment, although I know there are more... Link to comment Share on other sites More sharing options...
geoff04 Posted August 7, 2019 Share Posted August 7, 2019 Hello all! 1st time poster on here, and big fan of Outward, but I have an issue with the game where the only way you can join another faction is to make a new character entirely, and as someone who has played almost every game as a collector (by which I mean I only play 1 character and try to unlock everything on it). But in Outward, as I'm sure we all know, you can only join 1 faction per character. If anyone is able to create a mod that allows limitless factions, it would be VERY much appreciated since I honestly have no clue as to how creating mods works. Many thanks and best of luck!-Geodude Link to comment Share on other sites More sharing options...
sinaidev Posted September 18, 2019 Share Posted September 18, 2019 Some of these are already mentioned, but: 1) Make items that are unsellable and unscrappable either sellable and/or scrappable (ie arrows, bedrolls, etc). 2) No more food waste. Would rather "lose ingredients" like in alchemy. 3) Evasion shot does not seem to cripple(?). 4) Fast travel between cities by paying Soroborean merchant. 5) More rune spells: off-hand weapon, shield, bow, more spells in general. 6) Ability to place an alchemy kit on the Lighthouse home's indoor firepit. 7) Timers displayed on buffs on bottom left. :cool: Ice and fire sigils do not consume stones; just need one in inventory. That's all I can think of at the moment, although I know there are more... I'm a bit late to this one, but some of my mods cover a few of these points. 1) Simple Prefab Editor might work, not sure3) Prefab Editor and Combat HUD should let you see what's going on. Pretty sure it does Cripple though.4) OutSouls bonfires7) CombatHUD Hello all! 1st time poster on here, and big fan of Outward, but I have an issue with the game where the only way you can join another faction is to make a new character entirely, and as someone who has played almost every game as a collector (by which I mean I only play 1 character and try to unlock everything on it). But in Outward, as I'm sure we all know, you can only join 1 faction per character. If anyone is able to create a mod that allows limitless factions, it would be VERY much appreciated since I honestly have no clue as to how creating mods works. Many thanks and best of luck!-Geodude This is potentially possible, I happen to know there is a special NPC in the assets that can give players any quest, so you could at least give yourself the ability to play all 3 quest lines. Link to comment Share on other sites More sharing options...
mediocremedic Posted November 8, 2019 Share Posted November 8, 2019 hello, first time poster on nexus forums. played outward for 200+ hours and would like to make a couple of simple requests for mods. it is possible to disable the refill of hunger/thirst/sleep upon traveling to different region? and would it also be possible to change the way a character holds staves? i understand they are considered polearms. thank you Link to comment Share on other sites More sharing options...
dewhaden98 Posted November 25, 2019 Share Posted November 25, 2019 a great mod would be to decrease the end lag to most melee attacks to make combat less jank. I would love this since I use greatswords at the moment :D Link to comment Share on other sites More sharing options...
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