Zeifyl Posted August 10, 2012 Share Posted August 10, 2012 I am attempting to create a script (Have never been scripting in any similar language before), that will make a certain potion advance a skill by a certain amount of levels, when drunk.This is my code.Scriptname AddThievingPotionEffects extends Game Game.IncrementSkillBy("Pickpocket", Magnitude)Would this code work? And if not, how can it be made to work? Link to comment Share on other sites More sharing options...
gasti89 Posted August 10, 2012 Share Posted August 10, 2012 I don't think you need a script for it. There's a magic effect achetype wich is "Value Modifier". It increases the selected AV by <mag> points. Link to comment Share on other sites More sharing options...
Zeifyl Posted August 10, 2012 Author Share Posted August 10, 2012 I don't think you need a script for it. There's a magic effect achetype wich is "Value Modifier". It increases the selected AV by <mag> points. Can't seem to find it in the potion options. Link to comment Share on other sites More sharing options...
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