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Custom Companion Dialogue Failure


crashinghell

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Hello Im trying to make a custom companion with the scripting and dialogue reactions so that way whenever I say "wait Here" he says ok and waits.. But the problem is I gave him the actual dialogue and scripting but everytime I try to talk to him it shows the message bar and nothing there then it zooms out again into game mode. any help would be appreciated.
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This usually means that one of your Conditions is set wrong either in the Dialogue Topics or possibly in your Dialogue Package if you are using one. Carefully look back through all your conditions and pointers.

Basically what FO3 is saying is it can't find any Dialogue for that NPC that has the conditions set to run at that moment so it throws out a blank line and back to the game. I see it all the time when working with Dialogue.

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Hello Im trying to make a custom companion with the scripting and dialogue reactions so that way whenever I say "wait Here" he says ok and waits.. But the problem is I gave him the actual dialogue and scripting but everytime I try to talk to him it shows the message bar and nothing there then it zooms out again into game mode. any help would be appreciated.

 

im using a tutorial that told me to make a new variable called "status" in script and when I applied it to the conditions and put the script in the resulting end category as it told me to when I exit the quest it gives me this exact warnings saying SCRIPTS: Script 'DefaultCompiler, line 1: Unknown variable or function 'Status' and this one SCRIPTS: Script 'DefaultCompiler, line 1: missing variable name in set command. And I made the Ai packages and conditions as it told me to and same with the dialogue.

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What tutorial are you using? Also, post the scripts you are using so we can see the syntax you are using.

When you are putting your code examples into your reply use the "Insert code snippet" button above the typing area. The button looks like this <>. Just put your code between the < and the >. It makes scripts easier to read here.

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Hello Im trying to make a custom companion with the scripting and dialogue reactions so that way whenever I say "wait Here" he says ok and waits.. But the problem is I gave him the actual dialogue and scripting but everytime I try to talk to him it shows the message bar and nothing there then it zooms out again into game mode. any help would be appreciated.

 

im using a tutorial that told me to make a new variable called "status" in script and when I applied it to the conditions and put the script in the resulting end category as it told me to when I exit the quest it gives me this exact warnings saying SCRIPTS: Script 'DefaultCompiler, line 1: Unknown variable or function 'Status' and this one SCRIPTS: Script 'DefaultCompiler, line 1: missing variable name in set command. And I made the Ai packages and conditions as it told me to and same with the dialogue.

Acually it doesnt matter anymore I fixed it yesterday hanks for helping though

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