cronodevir Posted September 19, 2008 Share Posted September 19, 2008 When ever i take an animal skin and choose to make hard boiled leather, the game crashes :/....no error or log files to speak of. Game just CTDs Here is my mod list: Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 Tamrielic Ingredients.esm 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 05 Mart's Monster Mod.esm 06 FCOM_Convergence.esm [Version 0.9.9a7] 07 Jog_X_Mod.esm 08 Unofficial Oblivion Patch.esp [Version 3.2.0] 09 Streamline 3.1.esp 0A QuietFeet.esp 0B nGCD.esp 0C Immediate Character Generation.esp 0D newstartV3.esp 0E RealisticFatigue.esp 0F RealHungerv1.4.esp 10 ReneersGoldMod.esp 11 Crowded Roads.esp [Version 2.0] 12 MM_TextLocks.esp 13 GP_Lockpicks.esp [Version 1.5] 14 Syc_AtHomeAlchemy.esp 15 Bag of Holding.esp [Version 1.5.0] 16 StealthOverhaul.esp 17 Stealth Entrances v1.esp 18 Lynges_Thieves_Highway-10256.esp 19 Rope Ladders v1.esp 1A za_bankmod.esp 1B Gather Ye Rosebuds.esp 1C AranMathi.esp 1D Francesco's Optional Chance of Stronger Bosses.esp 1E Francesco's Optional Chance of Stronger Enemies.esp 1F Francesco's Optional Chance of More Enemies.esp 20 Francesco's Optional Leveled Guards.esp 21 FCOM_Francescos.esp [Version 0.9.9] 22 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 23 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 24 Living Economy.esp 25 Living Economy - Items.esp 26 Cutthroat Merchants.esp 27 FCOM_TamrielicIngredients.esp [Version 0.9.9] 28 Spell Delete.esp 29 Bob's Armory Oblivion.esp 2A FCOM_BobsArmory.esp [Version 0.9.9] 2B Oblivion WarCry EV.esp 2C FCOM_WarCry.esp [Version 0.9.9] 2D Mart's Monster Mod - Gems & Gem Dust.esp 2E Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 2F FCOM_Convergence.esp [Version 0.9.9] 30 FCOM_RealSwords.esp [Version 0.9.9] 31 Resurrect book.esp 32 FCOM_DurabilityAndDamage.esp [Version 0.9.9] 33 FCOM_SpawnRatesStronger.esp [Version 0.9.9] 34 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 35 FCOM_MoreRandomItems.esp [Version 0.9.9] 36 Francesco's 10 days respawn time - 1-16 day lenght rescale.esp 37 Tamrielic_Ingredients.esp 38 Harvest [Flora].esp [Version 3.0.0] 39 Not a Bedroll.esp 3A thievery.esp 3B MidasSpells.esp 3C SupremeMagicka.esp [Version 0.82] 3D Crossbows of Cyrodiil.esp 3E PersuasionOverhaul.esp [Version 1.3] 3F PersuasionOverhaul_OOO.esp [Version 1.2] 40 Ilztafein.esp 41 PersuasionOverhaul_MMM.esp [Version 1.2] 42 bgBalancingEVCore.esp [Version 9.13EV-D] 43 bgBalancingNoSIVersion_Core_still_required.esp [Version 9.0EV-U] 44 Dark Dungeons.esp 45 Mart's Monster Mod - Hunting & Crafting.esp 46 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
tyreil829 Posted September 19, 2008 Share Posted September 19, 2008 sorry but what mod you using for that? and have you done already do a conflict check with OBMM and see if anything conflicts with the mod your useing Sheppard Link to comment Share on other sites More sharing options...
tcwleblanc Posted September 20, 2008 Share Posted September 20, 2008 marts monster mod hunting and crafting should go right below marts monster mod gems and gem dust. check out Fcom Load Helper to arrange your load order, get the september 08 one 44kb. extract to your oblivion/data folder then run the .BAT file and it will arrange everything for you, it does an excellent job of it. it will also give you a .txt that will tell you if you dont need something or if something doesnt work right, (the "note:" after a esp is alright if it says something like "!!! conflicts with such and such esp dont use" well then you need to figure out what one to use :) ) you HAVE to have visual runtime C++ installed for this mod to work. Cheers. Link to comment Share on other sites More sharing options...
tcwleblanc Posted September 22, 2008 Share Posted September 22, 2008 "The BEST mod for oblivion out there, nuff said! BUT!... yes there always has to be a but... there is a problem with the hunting and crafting extension, speccially when trying to make new armors the game often crashes on me... :s and even worse, when i try to make the quilted mages armor, any option i take it always creates the robe and the boots, no more... does any have this problem? i already checked on the code and seems to be ok, but maybe you know better. comments? regardsViletouch" Searched the forums cause i started to have the same problem, there is a fix for it if youre using fcom :) and thank you Viletouch :) Link to comment Share on other sites More sharing options...
Shadowcran Posted September 22, 2008 Share Posted September 22, 2008 Strange enough, I too had that problem. I haven't done any of the crafting since though, I'm piling up the items to do it. I went to make that particular product and bam! immediate crash to desktop. Link to comment Share on other sites More sharing options...
cronodevir Posted September 22, 2008 Author Share Posted September 22, 2008 i fixed the mod by updating mmm/ooo and changing load order. I have a new question....for some reason i fell through the floor in IC The Gilded Carafe..so i coc'd back into the store...my hourse coc'd with me o0...so now my horse is stuck in the gilded carafe....it tells me my hourse is stabled outside, but he is no where to be found, is there any way to teleport my hourse to me via console?...or what is the tag to coc myself to water front worldspace? load order for those having problems... Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 Jog_X_Mod.esm 04 Tamrielic Ingredients.esm 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34Beta3] 06 Mart's Monster Mod.esm [Version 3.5.5b4] 07 FCOM_Convergence.esm [Version 0.9.9a7] 08 Streamline 3.1.esp 09 Unofficial Oblivion Patch.esp [Version 3.2.0] 0A Francesco's Optional Chance of Stronger Bosses.esp 0B Francesco's Optional Chance of Stronger Enemies.esp 0C Francesco's Optional Chance of More Enemies.esp 0D Francesco's Optional Leveled Guards.esp 0E FCOM_Francescos.esp [Version 0.9.9] 0F FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 11 QuietFeet.esp 12 MM_TextLocks.esp 13 PersuasionOverhaul.esp [Version 1.3] 14 Living Economy.esp 15 Living Economy - Items.esp 16 Cutthroat Merchants.esp 17 Crowded Roads.esp [Version 2.0] 18 Expanded Hotkeys and Spell Delete v1.0.esp 19 Crossbows of Cyrodiil.esp 1A Rope Ladders v1.esp 1B AranMathi.esp 1C thievery.esp 1D Ilztafein.esp 1E za_bankmod.esp 1F Lynges_Thieves_Highway-10256.esp 20 Resurrect book.esp 21 bgBalancingEVCore.esp [Version 9.13EV-D] 22 Stealth Entrances v1.esp 23 Francesco's 10 days respawn time - 1-16 day lenght rescale.esp 24 Syc_AtHomeAlchemy.esp 25 MidasSpells.esp 26 bgBalancingNoSIVersion_Core_still_required.esp [Version 9.0EV-U] 27 nGCD.esp 28 Immediate Character Generation.esp 29 Gather Ye Rosebuds.esp 2A Not a Bedroll.esp 2B StealthOverhaul.esp 2C Bag of Holding.esp [Version 1.5.0] 2D Dark Dungeons.esp 2E ReneersGoldMod.esp 2F RealHungerv1.4.esp 30 newstartV3.esp 31 Tamrielic_Ingredients.esp 32 GP_Lockpicks.esp [Version 1.5] 33 Harvest [Flora].esp [Version 3.0.0] 34 SupremeMagicka.esp [Version 0.82] 35 FCOM_TamrielicIngredients.esp [Version 0.9.9] 36 Bob's Armory Oblivion.esp 37 FCOM_BobsArmory.esp [Version 0.9.9] 38 Oblivion WarCry EV.esp 39 FCOM_WarCry.esp [Version 0.9.9] 3A Oscuro's_Oblivion_Overhaul.esp [Version 1.34Beta3] 3B FCOM_Convergence.esp [Version 0.9.9] 3C FCOM_DurabilityAndDamage.esp [Version 0.9.9] 3D FCOM_RealSwords.esp [Version 0.9.9] 3E Mart's Monster Mod - Hunting & Crafting.esp [Version 3.5.5b3] 3F Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.5.5b4] 40 FCOM_SpawnRatesStronger.esp [Version 0.9.9] 41 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 42 FCOM_MoreRandomItems.esp [Version 0.9.9] 43 MMM Pelt Extension.esp 44 PersuasionOverhaul_MMM.esp [Version 1.2] 45 PersuasionOverhaul_OOO.esp [Version 1.2] 46 SentientWeapon.esp [Version 3] 47 Artefacts of the Ancestors.esp 48 300_Artifacts.esp 49 personality_idles2.esp 4A actors_in_charge.esp 4B NakedNord.esp 4C Damsels In Distress.esp 4D EFGAddPose.esp 4E Cryos Ordinator Lite.esp 4F StandingJOJO.esp 50 BasicInstinct.esp 51 bondage_sex.esp 52 shinyEmotions.esp 53 CTAddPose_v_1.esp 54 Eroblivion.esp 55 CTAddPose_ bondage_sex.esp 56 Slof's Sexy Anims.esp 57 77_Umpa_Animation.esp 58 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
tcwleblanc Posted September 22, 2008 Share Posted September 22, 2008 cant you just quick travel using the map then he will follow you there, like to bruma or something... if not i unno :huh: Link to comment Share on other sites More sharing options...
Shadowcran Posted September 22, 2008 Share Posted September 22, 2008 Try doing the coc TestingHall bit, find one of the pallets or beds and sleep 24 hours. Then type ~cow Tamriel 11,20 This takes you to right outside the sewer entrance where you start after the tutorial. Link to comment Share on other sites More sharing options...
cronodevir Posted September 22, 2008 Author Share Posted September 22, 2008 Try doing the coc TestingHall bit, find one of the pallets or beds and sleep 24 hours. Then type ~cow Tamriel 11,20 This takes you to right outside the sewer entrance where you start after the tutorial. So this should work if i am on my horse? Currently my horse is standing inside The Gilded Carafe.. o0 I'll have to try this later though. Quick travel doesn't move my horse to any stables...the game says "your horse is stabled outside the city"..but..its not actually stabled out side any of the cities. Link to comment Share on other sites More sharing options...
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