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How important/useful is WACCF (weapons, armor, clothing, and clutter fix)


tomtheclone

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Weapons, Armor, Clothing, & Clutter Fixes (WACCF) seems like a pretty nice mod. It fixes things, makes them more consistent, and, in general does what a TESV mod does best: Bethesda's job.

 

That said, it is the single largest cause for patching for me. A lot of patches already exist, but there are more that need to exist than already exist, and its really annoying when you have a long list of records to merge.

 

I don't really want to do it, and while they say that its probably okay to just overwrite the entries, that seems like a bad idea.

 

Am I being paranoid? Should I use it?

 

Or should I just disable WACCF and save myself some aggravation?

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Well, for one, my suggestion is not think of WaCCF word as final, absolute, and that every single change it makes must be 'patched' (whatever that means), and incorporated into your game. It does not. Most of what it does is useful and helpful yes, and addresses a number of things that are worth altering in the way it does, etc, all good.

 

What you should be doing, is place it high in your load order, and...everything else below it so the mods below can apply their changes. 'Patch' what you want to keep, and let everything else in your load order over-write it. IoW, treat it like..... USSEP in a way. I dont agree with everything in it, and the file has some inconsistencies and head scratching design choices in places, so, I just let the mods below it, which do over-ride the ones I dont care for, take priority. The higher in your load order, the easier it is to 'patch' (whatever this is supposed to mean). I only apply its changes where I feel they do something beneficial and or are an improvement. The effects I dont want, get over-rode by mods below it.

 

 

That simple.

Edited by Mebantiza
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Well, for one, my suggestion is not think of WaCCF word as final, absolute, and that every single change it makes must be 'patched' (whatever that means), and incorporated into your game. It does not. Most of what it does is useful and helpful yes, and addresses a number of things that are worth altering in the way it does, etc, all good.

 

What you should be doing, is place it high in your load order, and...everything else below it so the mods below can apply their changes. 'Patch' what you want to keep, and let everything else in your load order over-write it. IoW, treat it like..... USSEP in a way. I dont agree with everything in it, and the file has some inconsistencies and head scratching design choices in places, so, I just let the mods below it, which do over-ride the ones I dont care for, take priority. The higher in your load order, the easier it is to 'patch' (whatever this is supposed to mean). I only apply its changes where I feel they do something beneficial and or are an improvement. The effects I dont want, get over-rode by mods below it.

 

 

That simple.

I thought that too, but when I see a lot of keyword changes, I worry about some of those changes filtering through the other mods and others get blocked. Those filtering through might expect those keywords resulting in breakage. That is why I would consider leaving it out.

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