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Seek and Destroy


Kogaru87

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Yesss a sort of a perverted anti-companion mod. With storyline! Epic scripted combats! And fire!

 

Neah

 

there isnt a problem with it IHR i like being hunted great to test my followers stength

 

Sheppard

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Bah, I've fought with this for long enough today, I can get everything else to work apart from the NPC refusing to leave the starting cell and since he isn't leaving it, he refuses to execute the AI packages before I enter the same cell. I've tried enabling no-low-level-processing, I've tried skipping fallout behaviour and nothing simply seems to work. What I need is a script that summons my custom NPC to the players location, with 3-5 in-game day intervals, with the NPC references left blank so anyone who'd need it would be able to use it. Haven't done any scripting for the past 3 years so I honestly saying don't remember a shyt, could be about time I started re-learning. This project is going to take longer than I thought, but learning is good eh?

 

~Elraine

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