MASSANOC Posted April 6, 2019 Share Posted April 6, 2019 Hi...I wanted to ask a little help with my FLV ...It's giving a lot of UI conflict, and I do not know why.I can not configure UIIf anyone can help me, then my load order 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm iHUD.esm 11 b OWNB - Open World.esm 12 c Momod.esm 13 d Military NV Backpacks.esm 14 e oHUD.esm 15 f EZ_CompanionNVSE.esm 16 10 WMR.esm 17 11 wsex.esm 18 12 YUP - NPC Fixes (Base Game + All DLC).esp 19 13 2x Experience Rate.esp 20 14 Project Recrudescence.esp 21 15 Loot Vehicles.esp 22 16 delilah.esp 23 17 OWNB - Red Canyon Overhaul.esp 24 18 WMIMNV.esp 25 19 Unofficial Patch Plus.esp 26 1a wsexInnuendoNPCs.esp 27 1b EZ_VanillaFollowers.esp 28 1c Companion Sandbox Mode3.esp 29 1d Craftablelockpicks.esp 30 1e MoreLoot.esp 31 1f DarNifiedUINV.esp 32 20 dD - Enhanced Blood Main NV.esp 33 21 FlashlightNV-LOS.esp 34 22 Distributed Necklaces and Chains.esp 35 23 FlashlightNV-Performance.esp 36 24 HoldBreath.esp 37 25 JIP Companions Command & Control.esp 38 26 Level100PerkPerLevel.esp 39 27 MiscItemIconsNV.esp 40 28 Money Overhauls.esp 41 29 Player Vertibird.esp 42 2a Military NV Backpacks - BumBagUseSlot1.esp 43 2b Military NV Backpacks - No Straps.esp 44 2c Lootable_Necklaces.esp 45 2d Military NV Backpacks - Vendor Script Replenish.esp 46 2e Aliens Pulse Rifle NV.esp 47 2f Nights are Darker 25%.esp 48 30 Nights are Darker 50%.esp 49 31 Readius_NV.esp 50 32 RWD-NV v1.3 [Alternative Version].esp 51 33 Sprint.esp 52 34 SunnyCompanion.esp 53 35 The Mod Configuration Menu.esp 54 36 UnlimitedCompanions.esp 55 37 verBackpack.esp 56 38 WeaponBreakdown.esp 57 39 WeaponBreakdownDLC.esp 58 3a calyps-wastelandprophet.esp 59 3b EZ_GLUE.esp 60 3c RemoteControlCompanions.esp 61 3d Quick Trade.esp 62 3e ammoingredientsloot.esp 63 3f Animated Chems.esp 64 40 Animated Stimpaks.esp 65 41 WMR_DeadMoney_R.esp 66 42 WMR_DeadMoney_S.esp 67 43 WMR_GunRunnersArsenal_R.esp 68 44 nerfed food and drink healing.esp 69 45 WMR_GunRunnersArsenal_S.esp 70 46 WMR_HonestHearts_R.esp 71 47 WMR_HonestHearts_S.esp 72 48 WMR_LonesomeRoad_R.esp 73 49 WMR_LonesomeRoad_S.esp 74 4a WMR_OldWorldBlues_R.esp 75 4b WMR_OldWorldBlues_S.esp 76 4c WMR_Vanilla_R.esp 77 4d WMR_Vanilla_S.esp 78 4e Auto-QuickLoad.esp 79 4f Immersive Hit Reactions.esp 80 50 FirstAidNVSE.esp 81 51 Quickthrow.esp 82 52 JIP Improved Recipe Menu.esp 83 53 NoFastTravel_NV.esp 84 54 CAGE 1.9.3.2.esp 85 55 M41A Pulse Rifle.esp 86 56 Control Hardcore.esp 87 57 ConvenientCompanionInventory.esp 88 58 DWDEagle44.esp 89 59 Ghost Executor Outfit.esp 90 5a psychoelfs char editor.esp 91 5b Faster Start Menu.esp 92 5c Mens Magazines Replacer.esp 93 5d NoBlurMenus2.esp 94 5e Weapon Retexture Project.esp 95 5f ArmedToTheTeeth-NewVegas.esp 96 60 FPSWeaponWheel.esp 97 61 LootMenu.esp 98 62 The Weapon Mod Menu.esp Please, I do not know what to do. Link to comment Share on other sites More sharing options...
dubiousintent Posted April 7, 2019 Share Posted April 7, 2019 Please see the wiki "HUD-UI-Menu issues" article. FYI: "iHUD" is included in "oHUD", so you do not need to install that separately. Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. * Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. If those plugins without the "mod index" numbers are "deactivated by the "Bash Patch", then you failed to have them "ghosted" by "Wrye Bash/Flash" when you built your "Bashed Patch". Please see the wiki "Bashed Patch file with Marked Mergeables" article. * Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version. This specifically applies to your "WMR" plugins. Choose either the "_S" or the "_R" series, but not both. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. -Dubious- Link to comment Share on other sites More sharing options...
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