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help with my FLV


MASSANOC

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Hi...
I wanted to ask a little help with my FLV ...
It's giving a lot of UI conflict, and I do not know why.
I can not configure UI
If anyone can help me, then my load order
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
iHUD.esm
11 b OWNB - Open World.esm
12 c Momod.esm
13 d Military NV Backpacks.esm
14 e oHUD.esm
15 f EZ_CompanionNVSE.esm
16 10 WMR.esm
17 11 wsex.esm
18 12 YUP - NPC Fixes (Base Game + All DLC).esp
19 13 2x Experience Rate.esp
20 14 Project Recrudescence.esp
21 15 Loot Vehicles.esp
22 16 delilah.esp
23 17 OWNB - Red Canyon Overhaul.esp
24 18 WMIMNV.esp
25 19 Unofficial Patch Plus.esp
26 1a wsexInnuendoNPCs.esp
27 1b EZ_VanillaFollowers.esp
28 1c Companion Sandbox Mode3.esp
29 1d Craftablelockpicks.esp
30 1e MoreLoot.esp
31 1f DarNifiedUINV.esp
32 20 dD - Enhanced Blood Main NV.esp
33 21 FlashlightNV-LOS.esp
34 22 Distributed Necklaces and Chains.esp
35 23 FlashlightNV-Performance.esp
36 24 HoldBreath.esp
37 25 JIP Companions Command & Control.esp
38 26 Level100PerkPerLevel.esp
39 27 MiscItemIconsNV.esp
40 28 Money Overhauls.esp
41 29 Player Vertibird.esp
42 2a Military NV Backpacks - BumBagUseSlot1.esp
43 2b Military NV Backpacks - No Straps.esp
44 2c Lootable_Necklaces.esp
45 2d Military NV Backpacks - Vendor Script Replenish.esp
46 2e Aliens Pulse Rifle NV.esp
47 2f Nights are Darker 25%.esp
48 30 Nights are Darker 50%.esp
49 31 Readius_NV.esp
50 32 RWD-NV v1.3 [Alternative Version].esp
51 33 Sprint.esp
52 34 SunnyCompanion.esp
53 35 The Mod Configuration Menu.esp
54 36 UnlimitedCompanions.esp
55 37 verBackpack.esp
56 38 WeaponBreakdown.esp
57 39 WeaponBreakdownDLC.esp
58 3a calyps-wastelandprophet.esp
59 3b EZ_GLUE.esp
60 3c RemoteControlCompanions.esp
61 3d Quick Trade.esp
62 3e ammoingredientsloot.esp
63 3f Animated Chems.esp
64 40 Animated Stimpaks.esp
65 41 WMR_DeadMoney_R.esp
66 42 WMR_DeadMoney_S.esp
67 43 WMR_GunRunnersArsenal_R.esp
68 44 nerfed food and drink healing.esp
69 45 WMR_GunRunnersArsenal_S.esp
70 46 WMR_HonestHearts_R.esp
71 47 WMR_HonestHearts_S.esp
72 48 WMR_LonesomeRoad_R.esp
73 49 WMR_LonesomeRoad_S.esp
74 4a WMR_OldWorldBlues_R.esp
75 4b WMR_OldWorldBlues_S.esp
76 4c WMR_Vanilla_R.esp
77 4d WMR_Vanilla_S.esp
78 4e Auto-QuickLoad.esp
79 4f Immersive Hit Reactions.esp
80 50 FirstAidNVSE.esp
81 51 Quickthrow.esp
82 52 JIP Improved Recipe Menu.esp
83 53 NoFastTravel_NV.esp
84 54 CAGE 1.9.3.2.esp
85 55 M41A Pulse Rifle.esp
86 56 Control Hardcore.esp
87 57 ConvenientCompanionInventory.esp
88 58 DWDEagle44.esp
89 59 Ghost Executor Outfit.esp
90 5a psychoelfs char editor.esp
91 5b Faster Start Menu.esp
92 5c Mens Magazines Replacer.esp
93 5d NoBlurMenus2.esp
94 5e Weapon Retexture Project.esp
95 5f ArmedToTheTeeth-NewVegas.esp
96 60 FPSWeaponWheel.esp
97 61 LootMenu.esp
98 62 The Weapon Mod Menu.esp
Please, I do not know what to do.

 

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Please see the wiki "HUD-UI-Menu issues" article.

FYI: "iHUD" is included in "oHUD", so you do not need to install that separately.

 

Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

 

* Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. If those plugins without the "mod index" numbers are "deactivated by the "Bash Patch", then you failed to have them "ghosted" by "Wrye Bash/Flash" when you built your "Bashed Patch". Please see the wiki "Bashed Patch file with Marked Mergeables" article.

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version. This specifically applies to your "WMR" plugins. Choose either the "_S" or the "_R" series, but not both.

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so.

 

-Dubious-

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