yojeff Posted April 7, 2019 Share Posted April 7, 2019 I want to use an existing Enclave Camp for another faction. So I want to disable what is there (NPCs, statics, containers). I thought I could simply call : FFEnclaveEncampment27xmrk.Disable but the physical stuff is still there. (The NPC were killed) What am I missing? I know you can disable physical objects, I am doing it on a building with two doors to two different interiors. Thanks! Link to comment Share on other sites More sharing options...
yojeff Posted December 4, 2019 Author Share Posted December 4, 2019 So the answer was that the FFEnclaveEncampment27xmrk has another marker as an enable parent, and we can't call disable on an object that has an enable parent. Link to comment Share on other sites More sharing options...
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