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HumanRaceSubGraphData -> Does adding to it create overrides?


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As the title asks, I wonder if adding new MT_Wrapping behavior animations to this subgraph creates overrides or does it simply add the new additions in the same way that the Story Manager adds new nodes to it's trigger entries? I'd like to add some MT arm blend dialogue flavors to a mod, but I dont wish to make override related issues.

 

Please note, this is not a How-To request. I know how to - Im simply looking for clarity on the override question.

 

Anyone have any insight into this?

Edited by joerqc
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  • 2 weeks later...

Not insight, only a hint, i don't know how to create/handle properly, just keep in mind for future use. DLCs have additive subgraphs e.g. DLC01HumanRaceAdditiveSubGraphData. Suppose they do what's mentioned, very promisive technique.

Edited by hereami
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